Esempio n. 1
0
    public override float sample2D(float x, float y)
    {
        if (geom_nois_set == null)
        {
            geom_nois_set = new GeomNoiseSettings();
        }

        if (blocky_set == null)
        {
            blocky_set = new BlockyV1Settings();
        }


        float res = 0;
        float r   = 1;
        float s   = 0;

        for (int i = 0; i < geom_nois_set.layers; i++)
        {
            res += Mathf.PerlinNoise(
                r * (x * noise_set.scale_x + noise_set.offset.x),
                r * (y * noise_set.scale_y + noise_set.offset.y)
                ) / r;
            s += r;
            r *= geom_nois_set.ratio;
        }
        return(Mathf.Floor(blocky_set.steps * res) / blocky_set.steps);
    }
Esempio n. 2
0
 public NoiseGen1Geom(NoiseSetting ns, GeomNoiseSettings gns)
 {
     noise_set     = ns;
     geom_nois_set = gns;
 }
Esempio n. 3
0
 public BlockyGen1(NoiseSetting ns, GeomNoiseSettings gns, BlockyV1Settings bs)
 {
     noise_set     = ns;
     geom_nois_set = gns;
     blocky_set    = bs;
 }