Esempio n. 1
0
        // FeatureFilter overrides
        public FeatureList process(Feature input, FilterEnv env)
        {
            FeatureList output;

            GeoShapeList shapes = input.getShapes();

            GeoShapeList new_shapes;

            double b = getDistance();

            if (env.getInputSRS().isGeographic())
            {
                // for geo, convert from meters to degrees
                //TODO: we SHOULD do this for each and every feature buffer segment, but
                //  for how this is a shortcut approximation.
                double   bc  = b / 1.4142;
                Vector2D vec = new Vector2D(bc, bc); //vec.normalize();
                GeoPoint c   = input.getExtent().getCentroid();
                Vector2D p0  = new Vector2D(c.X, c.Y);
                Vector2D p1;
                Units.convertLinearToAngularVector(vec, Units.METERS, Units.DEGREES, p0, p1);
                b = (p1 - p0).GetLength();
            }

            foreach (GeoPointList i in shapes)
            {
                GeoPartList new_parts;
                GeoShape    shape = i;

                if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
                {
                    GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_POLYGON, shape.getSRS());
                    bufferPolygons(shape, b, out new_shape.getParts());
                    new_shapes.Add(new_shape);
                }
                else if (shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE)
                {
                    if (getConvertToPolygon())
                    {
                        GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_POLYGON, shape.getSRS());
                        bufferLinesToPolygons(shape, b, new_shape);
                        new_shapes.Add(new_shape);
                    }
                    else
                    {
                        GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_LINE, shape.getSRS());
                        bufferLinesToLines(shape, b, new_shape);
                        new_shapes.Add(new_shape);
                    }
                }
            }

            if (new_shapes.Count > 0)
            {
                input.getShapes().swap(new_shapes);
            }

            output.Add(input);
            return(output);
        }
Esempio n. 2
0
        public override FragmentList process(Feature input, FilterEnv env)
        {
            FragmentList output;

            // LIMITATION: this filter assumes all feature's shapes are the same
            // shape type! TODO: sort into bins of shape type and create a separate
            // geometry for each. Then merge the geometries.
            bool needs_tessellation = false;

            Fragment frag = new Fragment();

            GeoShapeList shapes = input.getShapes();

#if TODO
            // if we're in batch mode, the color was resolved in the other process() function.
            // otherwise we still need to resolve it.
            Vector4D color = getColorForFeature(input, env);
#endif
#if TODO
            foreach (GeoShape s in shapes)
            {
                GeoShape shape = s;

                if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
                {
                    needs_tessellation = true;
                }


                osg.Geometry geom = new osg.Geometry();

                // TODO: pre-total points and pre-allocate these arrays:
                osg.Vec3Array verts = new osg.Vec3Array();
                geom.setVertexArray(verts);
                uint vert_ptr = 0;

                // per-vertex coloring takes more memory than per-primitive-set coloring,
                // but it renders faster.
                osg.Vec4Array colors = new osg.Vec4Array();
                geom.setColorArray(colors);
                geom.setColorBinding(osg.Geometry.BIND_PER_VERTEX);

                //osg.Vec3Array* normals = new osg.Vec3Array();
                //geom.setNormalArray( normals );
                //geom.setNormalBinding( osg.Geometry.BIND_OVERALL );
                //normals.push_back( osg.Vec3( 0, 0, 1 ) );


                Mogre.PixelFormat prim_type =
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_POINT ? osg.PrimitiveSet.POINTS :
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE ? osg.PrimitiveSet.LINE_STRIP :
                    osg.PrimitiveSet.LINE_LOOP;
#endif
#if TODO
            for (int pi = 0; pi < shape.getPartCount(); pi++)
            {
                int          part_ptr = vert_ptr;
                GeoPointList points   = shape.getPart(pi);
                for (int vi = 0; vi < points.Count; vi++)
                {
                    verts.Add(points[vi]);
                    vert_ptr++;
                    colors.Add(color);
                }
                geom.addPrimitiveSet(new osg.DrawArrays(prim_type, part_ptr, vert_ptr - part_ptr));
            }

            // tessellate all polygon geometries. Tessellating each geometry separately
            // with TESS_TYPE_GEOMETRY is much faster than doing the whole bunch together
            // using TESS_TYPE_DRAWABLE.
            if (needs_tessellation)
            {
                osgUtil.Tessellator tess;
                tess.setTessellationType(osgUtil.Tessellator.TESS_TYPE_GEOMETRY);
                tess.setWindingType(osgUtil.Tessellator.TESS_WINDING_POSITIVE);
                tess.retessellatePolygons(*geom);

                applyOverlayTexturing(geom, input, env);
            }

            generateNormals(geom);

            frag.addDrawable(geom);
        }

        frag.addAttributes(input.getAttributes());
        applyFragmentName(frag, input, env);

        output.Add(frag);

        return(output);
#endif
            throw new NotImplementedException();
        }