public void Start()
        {
            if (!configured)
            {
                configured = true;

                Genome.ConfigureGenome(gameObject);
            }
            else
            {
                foreach (var v in toConfigure)
                {
                    Genome[v].Processor.ConfigureSlimeTrait(Genome[v], gameObject);
                }
            }
            Genome.ApplyGenome(gameObject);
        }