Esempio n. 1
0
        IEnumerator Pathfind()
        {
            frontier.Enqueue(new InternalPathNode(startPos, ActionType.WALK), 0);

            movementCosts.Set(startPos, 0);
            parents.Set(startPos, new InternalPathNode(startPos, ActionType.WALK));
            closestDistance = int.MaxValue;

            InternalPathNode current;

            var cycles = 0;

            while (frontier.Count > 0)
            {
                ++cycles;

                current = frontier.Dequeue();


                var adj = GetAdjacent(current.coord);
                foreach (var pos in adj)
                {
                    if (!IsClosed(pos.coord))
                    {
                        if (!frontier.Contains(pos))
                        {
                            movementCosts.Set(pos.coord, Mathf.Infinity);                             // so (new < orig) comparison works
                        }

                        UpdateNode(current, pos);

                        if (pos.coord == endPos)
                        {
                            ReconstructPath(pos);
                            yield break;
                        }

                        if (HexUtil.DistanceFlat(pos.coord, endPos) < closestDistance)
                        {
                            closestDistance = HexUtil.DistanceFlat(pos.coord, endPos);
                            closestPoint    = pos;
                        }
                    }
                }

                if (cycles >= cyclesPerFrame)
                {
                    cycles = 0;
                    yield return(null);
                }
            }


            // endpos was not on connected graph; return closest node
            ReconstructPath(closestPoint);
        }
Esempio n. 2
0
    public bool IsValidQueue()
    {
        lock (_queue)
        {
            // Check all items in cache are in the queue
            foreach (IList <SimpleNode> nodes in _itemToNodesCache.Values)
            {
                foreach (SimpleNode node in nodes)
                {
                    if (!_queue.Contains(node))
                    {
                        return(false);
                    }
                }
            }

            // Check all items in queue are in cache
            foreach (SimpleNode node in _queue)
            {
                if (GetExistingNode(node.Data) == null)
                {
                    return(false);
                }
            }

            // Check queue structure itself
            return(_queue.IsValidQueue());
        }
    }
Esempio n. 3
0
        public static List <IPathNode> FindPath(IPathNode start, IPathNode finish)
        {
            if (start == finish)
            {
                return(new List <IPathNode>());
            }

            var frontier = new GenericPriorityQueue <IPathNode, int>(1000);

            frontier.Enqueue(start, 0);
            var              cameFrom  = new Dictionary <IPathNode, IPathNode>();
            var              costSoFar = new Dictionary <IPathNode, int>();
            IPathNode        current;
            IPathNode        next;
            List <IPathNode> neighbours;
            int              newCost;
            int              priority;

            cameFrom[start]  = null;
            costSoFar[start] = 0;


            while (frontier.Count > 0)
            {
                current = frontier.Dequeue();

                if (current == finish)
                {
                    break;
                }

                neighbours = current.GetNeighbours();

                for (int i = 0; i < neighbours.Count; i++)
                {
                    next    = neighbours[i];
                    newCost = costSoFar[current] + (next == finish || next.IsWalkable ? 1 : 10000);

                    if (!costSoFar.ContainsKey(next) || newCost < costSoFar[next])
                    {
                        if (costSoFar.ContainsKey(next))
                        {
                            costSoFar[next] = newCost;
                        }
                        else
                        {
                            costSoFar.Add(next, newCost);
                        }

                        priority = newCost + finish.GetHeuristic(next);
                        if (frontier.Contains(next))
                        {
                            frontier.UpdatePriority(next, priority);
                        }
                        else
                        {
                            frontier.Enqueue(next, priority);
                        }


                        cameFrom[next] = current;
                    }
                }
            }

            var path = new List <IPathNode>();

            if (cameFrom.ContainsKey(finish))
            {
                IPathNode last = finish;
                path.Add(finish);
                while (cameFrom[last] != start)
                {
                    path.Add(cameFrom[last]);
                    last = cameFrom[last];
                }

                path.Reverse();
            }

            return(path);
        }