public void CreateHands() { if (!_hands.IsEmpty()) { return; } Setup(); int handIdWithExtraTile = Random.Range(0, _handCount); _indicatorTileView = _tileViewPoolManager.Spawn(_indicatorTileContainer); _indicatorTileView.Initialize(_okeyTile); _indicatorTileView.Setup(); for (int i = 0; i < _handCount; i++) { Hand hand = new Hand(i, GetHandTiles(handIdWithExtraTile == i ? HandDefaultTileCount + 1 : HandDefaultTileCount)); _hands.Add(hand); HandView handView = _handViewPoolManager.Spawn(_boardContainer); _currentHandViews.Add(handView); _handGridLayoutGroup.AddChild(handView.gameObject); handView.Initialize(hand, _tileViewPoolManager); handView.Setup(); } }
public void Setup() { _handId.text = $"Hand Id:{_hand.Id}"; for (int i = 0; i < _hand.Tiles.Count; i++) { TileView tileView = _tileViewPoolManager.Spawn(); tileView.Initialize(_hand.Tiles[i]); tileView.Setup(); _instantiatedTileViews.Add(tileView); _gridLayoutGroup.AddChild(tileView.gameObject); } gameObject.SetActive(true); }