protected void OnSendCustomClick(object sender, EventArgs e)
        {
            // build a gamemessage from the provided messagetype and body
            byte[] body     = txtMessageBody.GetBinaryValue();
            byte[] msgbytes = new byte[MessageHeader.Tcp.HEADERLENGTH + body.Length];
            Array.Copy(BitConverter.GetBytes(Convert.ToUInt16(body.Length)), 0, msgbytes, 0, 2);
            Array.Copy(BitConverter.GetBytes(Convert.ToUInt16(body.Length)), 0, msgbytes, 4, 2);
            Array.Copy(body, 0, msgbytes, MessageHeader.Tcp.HEADERLENGTH, body.Length);

            // create generic instance from raw bytes
            GenericGameMessage message = new GenericGameMessage(msgbytes);

            // send it by raising event
            if (PacketSend != null)
            {
                PacketSend(this, new GameMessageEventArgs(message));
            }
        }
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        private void btnSend_Click(object sender, EventArgs e)
        {
            try
            {
                byte[] packetbody = txtSendPacket.Value;
                byte[] packetdata = new byte[GameMessage.HEADERLENGTH + packetbody.Length];
                Array.Copy(BitConverter.GetBytes(Convert.ToUInt16(packetbody.Length)), 0, packetdata, 0, 2);
                Array.Copy(BitConverter.GetBytes(Convert.ToUInt16(packetbody.Length)), 0, packetdata, 4, 2);
                Array.Copy(packetbody, 0, packetdata, GameMessage.HEADERLENGTH, packetbody.Length);

                GenericGameMessage packet = new GenericGameMessage(packetdata);

                if (PacketSend != null)
                {
                    PacketSend(this, new GameMessageEventArgs(packet));
                }
            }
            catch (Exception)
            {
            }
        }