Esempio n. 1
0
    private float GetNoise()
    {
        float noise = GenericFunctions.GetGaussian(accuracy);

        //Random.Range(-accuracy / 2f, accuracy / 2f);  // Adds RANDOM noise to a signal within given limits.
        // the normal of the noise can be bigger due to same in all directions. Fix this.
        // Add noise distribution, gaussian or similar.
        return(noise);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        float val = GenericFunctions.GetGaussian(0.1f);

        if (Mathf.Abs(val) > Mathf.Abs(prev_val))
        {
            Debug.Log(val);
            prev_val = val;
        }
    }