private bool ValidateFunction(GenericFunction term, out StyleValueFunction func)
        {
            func = StyleValueFunction.Unknown;
            if (term.Arguments.Length == 0)
            {
                m_Errors.AddSemanticError(StyleSheetImportErrorCode.MissingFunctionArgument, string.Format(glossary.missingFunctionArgument, term.Name), m_CurrentLine);
                return(false);
            }

            if (term.Name == k_VariableFunctionName)
            {
                func = StyleValueFunction.Var;
                return(ValidateVarFunction(term));
            }

            try
            {
                func = StyleValueFunctionExtension.FromUssString(term.Name);
            }
            catch (System.Exception)
            {
                var prop = m_Builder.currentProperty;
                m_Errors.AddValidationWarning(string.Format(glossary.unknownFunction, term.Name, prop.name), prop.line);
                return(false);
            }

            return(true);
        }
        private bool ValidateFunction(GenericFunction term, out StyleValueFunction func)
        {
            func = StyleValueFunction.Unknown;
            if (term.Arguments.Length == 0)
            {
                m_Errors.AddSemanticError(StyleSheetImportErrorCode.MissingFunctionArgument, term.Name);
                return(false);
            }

            if (term.Name == k_VariableFunctionName)
            {
                func = StyleValueFunction.Var;
                return(ValidateVarFunction(term));
            }

            try
            {
                func = StyleValueFunctionExtension.FromUssString(term.Name);
            }
            catch (Exception)
            {
                var prop = m_Builder.currentProperty;
                m_Errors.AddValidationWarning($"Unknown function {term.Name} in declaration {prop.name}: {term.Name}", prop.line);
                return(false);
            }

            return(true);
        }
Esempio n. 3
0
 // Applies the provided function to some or _all of the pool's game objects.
 public void ForEach(GenericFunction p_func, bool p_activeOnly)
 {
     for (int i = 0; i < _all.Count; i++)
     {
         GameObject l_obj = _all[i] as GameObject;
         if (!p_activeOnly || l_obj.activeInHierarchy)
         {
             p_func(l_obj);
         }
     }
 }
Esempio n. 4
0
        public static List <T> GenericFilter <T>(List <T> list, GenericFunction <T> function)
        {
            List <T> result = new List <T>();

            foreach (T item in list)
            {
                if (function(item))
                {
                    result.Add(item);
                }
            }
            return(result);
        }
        protected void VisitResourceFunction(GenericFunction funcTerm)
        {
            var argTerm = funcTerm.Arguments.FirstOrDefault() as PrimitiveTerm;

            if (argTerm == null)
            {
                m_Errors.AddSemanticError(StyleSheetImportErrorCode.MissingFunctionArgument, funcTerm.Name);
                return;
            }

            string path = argTerm.Value as string;

            m_Builder.AddValue(path, StyleValueType.ResourcePath);
        }
Esempio n. 6
0
        protected override void RenderGenericFunction(GenericFunction genericFunction)
        {
            var visibility = genericFunction.AccessModifier.ToString().ToLower();
            var rt         = genericFunction.ReturnType;
            var name       = genericFunction.Name;
            var args       = string.Join(", ", genericFunction.Arguments.Select(a => RenderGenericVariableDefinition(a)));

            WriteIndented($"{visibility} {rt} {name}({args})");
            WriteIndented("{");
            _indentLevel++;
            WriteIndented(genericFunction.Body);
            _indentLevel--;
            WriteIndented("}");
        }
Esempio n. 7
0
        static void Main(string[] args)
        {
            IFunction executable = new GenericFunction("cmd.exe");

            executable
            // Set parameters
            .SetParameters("/C dir %WORKINGDIR")
            // Set value for each alias to be used with next execute()
            .SetAlias("%WORKINGDIR", @".\")
            // Set output stream to get live informations on execution (console)
            .SetStream(Console.OpenStandardOutput())
            // Set working directory
            .SetWorkingDirectory(@"..\")
            // Execute the chain
            .Execute();
        }
Esempio n. 8
0
        private static void Main(string[] args)
        {
            Console.SetWindowSize(110, 30);
            Console.Title = "Soy Nelson v1 app";
            Console.WriteLine("========== Hola Developer ===========");

            try
            {
                GenericFunction.LeerArchivo();
            }
            catch (Exception ex)
            {
                Console.WriteLine("\n");
                Console.WriteLine(ex.Message);
                Console.ReadKey();
            }
        }
        private bool ValidateVarFunction(GenericFunction term)
        {
            var argc = term.Arguments.Length;
            var arg  = term.Arguments[0];

            bool foundVar   = false;
            bool foundComma = false;

            for (int i = 0; i < argc; i++)
            {
                arg = term.Arguments[i];
                if (arg.GetType() == typeof(Whitespace))
                {
                    continue;
                }

                // First arg is always a variable
                if (!foundVar)
                {
                    var    variableTerm = term.Arguments[i] as PrimitiveTerm;
                    string varName      = variableTerm?.Value as string;
                    if (string.IsNullOrEmpty(varName))
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, "Variable name is missing");
                        return(false);
                    }
                    else if (!varName.StartsWith("--"))
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, $"Variable {varName} is missing '--' prefix");
                        return(false);
                    }
                    if (varName.Length < 3)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, "Variable name is empty");
                        return(false);
                    }

                    foundVar = true;
                }
                else if (arg.GetType() == typeof(Comma))
                {
                    if (foundComma)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, "Too many function arguments");
                        return(false);
                    }

                    foundComma = true;

                    ++i;
                    if (i >= argc)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, "Empty function argument");
                        return(false);
                    }
                }
                else if (!foundComma)
                {
                    string msg = "Expected ','";
                    while (arg.GetType() == typeof(Whitespace) && i + 1 < argc)
                    {
                        arg = term.Arguments[++i];
                    }

                    if (arg.GetType() != typeof(Whitespace))
                    {
                        msg = $"{msg} got {arg}";
                    }

                    m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, msg);
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 10
0
        // TODO: organise Keyboard.cs

        /// <summary>
        /// Creates or modifies a hotkey.
        /// </summary>
        /// <param name="KeyName">Name of the hotkey's activation key including any modifier symbols.</param>
        /// <param name="Label">The name of the function or label whose contents will be executed when the hotkey is pressed.
        /// This parameter can be left blank if <paramref name="KeyName"/> already exists as a hotkey,
        /// in which case its label will not be changed. This is useful for changing only the <paramref name="Options"/>.
        /// </param>
        /// <param name="Options">
        /// <list type="bullet">
        /// <item><term>UseErrorLevel</term>: <description>skips the warning dialog and sets <see cref="ErrorLevel"/> if there was a problem.</description></item>
        /// <item><term>On</term>: <description>the hotkey becomes enabled.</description></item>
        /// <item><term>Off</term>: <description>the hotkey becomes disabled.</description></item>
        /// <item><term>Toggle</term>: <description>the hotkey is set to the opposite state (enabled or disabled).</description></item>
        /// </list>
        /// </param>

        /*public static void Hotkey(string KeyName, string Label, string Options)
         * {
         *
         * }*/

        /// <summary>
        /// Creates or modifies a hotkey.
        /// </summary>
        /// <param name="KeyName">Name of the hotkey's activation key including any modifier symbols.</param>
        /// <param name="Method">A function to be executed when the hotkey is pressed.
        /// This parameter can be left blank if <paramref name="KeyName"/> already exists as a hotkey,
        /// in which case its label will not be changed. This is useful for changing only the <paramref name="Options"/>.
        /// </param>
        /// <param name="Options">
        /// <list type="bullet">
        /// <item><term>UseErrorLevel</term>: <description>skips the warning dialog and sets <see cref="ErrorLevel"/> if there was a problem.</description></item>
        /// <item><term>On</term>: <description>the hotkey becomes enabled.</description></item>
        /// <item><term>Off</term>: <description>the hotkey becomes disabled.</description></item>
        /// <item><term>Toggle</term>: <description>the hotkey is set to the opposite state (enabled or disabled).</description></item>
        /// </list>
        /// </param>
        public static void Hotkey(string KeyName, string Label, string Options)
        {
            #region Conditions

            int win = -1;

            switch (KeyName.ToLowerInvariant())
            {
            case Keyword_IfWinActive: win = 0; break;

            case Keyword_IfWinExist: win = 1; break;

            case Keyword_IfWinNotActive: win = 2; break;

            case Keyword_IfWinNotExit: win = 3; break;
            }

            if (win != -1)
            {
                var cond = new string[4, 2];

                cond[win, 0] = Label;   // title
                cond[win, 1] = Options; // text

                keyCondition = new GenericFunction(delegate {
                    return(HotkeyPrecondition(cond));
                });

                return;
            }

            #endregion

            #region Options

            InitKeyboardHook();

            bool?enabled = true;

            foreach (var option in ParseOptions(Options))
            {
                switch (option.ToLowerInvariant())
                {
                case Keyword_On: enabled = true; break;

                case Keyword_Off: enabled = false; break;

                case Keyword_Toggle: enabled = null; break;

                case Keyword_UseErrorLevel: break;

                default:
                    switch (option[0])
                    {
                    case 'B':
                    case 'b':
                    case 'P':
                    case 'p':
                    case 'T':
                    case 't':
                        break;

                    default:
                        ErrorLevel = 10;
                        break;
                    }
                    break;
                }
            }

            #endregion

            #region Modify

            Keyboard.HotkeyDefinition key;

            try { key = Keyboard.HotkeyDefinition.Parse(KeyName); }
            catch (ArgumentException)
            {
                ErrorLevel = 2;
                return;
            }

            string id = KeyName;
            key.Name = id;

            if (keyCondition != null)
            {
                id += "_" + keyCondition.GetHashCode().ToString("X");
            }

            if (hotkeys.ContainsKey(id))
            {
                if (enabled == null)
                {
                    hotkeys[id].Enabled = !hotkeys[id].Enabled;
                }
                else
                {
                    hotkeys[id].Enabled = enabled == true;
                }

                switch (Label.ToLowerInvariant())
                {
                case Keyword_On: hotkeys[id].Enabled = true; break;

                case Keyword_Off: hotkeys[id].Enabled = true; break;

                case Keyword_Toggle: hotkeys[id].Enabled = !hotkeys[id].Enabled; break;
                }
            }
            else
            {
                var method = FindLocalMethod(Label);

                if (method == null)
                {
                    ErrorLevel = 1;
                    return;
                }

                key.Proc         = (GenericFunction)Delegate.CreateDelegate(typeof(GenericFunction), method);
                key.Precondition = keyCondition;

                hotkeys.Add(id, key);
                keyboardHook.Add(key);
            }

            #endregion
        }
Esempio n. 11
0
 protected abstract void RenderGenericFunction(GenericFunction genericFunction);
Esempio n. 12
0
	// Applies the provided function to some or all of the pool's game objects.
	public void ForEach(GenericFunction func, bool activeOnly)
	{
		for(var i = 0; i < all.Count; i++)
		{
			GameObject obj = all[i] as GameObject;
			if(!activeOnly || obj.activeInHierarchy)
			{
				func(obj);
			}
		}
	}
Esempio n. 13
0
        internal static void VisitValue(StyleSheetImportErrors errors, StyleSheetBuilder ssb, Term term)
        {
            PrimitiveTerm   primitiveTerm   = term as PrimitiveTerm;
            HtmlColor       htmlColor       = term as HtmlColor;
            GenericFunction genericFunction = term as GenericFunction;
            TermList        termList        = term as TermList;

            if (term == Term.Inherit)
            {
                ssb.AddValue(StyleValueKeyword.Inherit);
            }
            else if (primitiveTerm != null)
            {
                string   text          = term.ToString();
                UnitType primitiveType = primitiveTerm.PrimitiveType;
                switch (primitiveType)
                {
                case UnitType.String:
                {
                    string value = text.Trim(new char[]
                        {
                            '\'',
                            '"'
                        });
                    ssb.AddValue(value, StyleValueType.String);
                    goto IL_F9;
                }

                case UnitType.Uri:
IL_63:
                    if (primitiveType != UnitType.Number && primitiveType != UnitType.Pixel)
                    {
                        errors.AddSemanticError(StyleSheetImportErrorCode.UnsupportedUnit, primitiveTerm.ToString());
                        return;
                    }
                    ssb.AddValue(primitiveTerm.GetFloatValue(UnitType.Pixel).Value);
                    goto IL_F9;

                case UnitType.Ident:
                {
                    StyleValueKeyword keyword;
                    if (StyleSheetImporterImpl.TryParseKeyword(text, out keyword))
                    {
                        ssb.AddValue(keyword);
                    }
                    else
                    {
                        ssb.AddValue(text, StyleValueType.Enum);
                    }
                    goto IL_F9;
                }
                }
                goto IL_63;
                IL_F9 :;
            }
            else if (htmlColor != null)
            {
                Color value2 = new Color((float)htmlColor.R / 255f, (float)htmlColor.G / 255f, (float)htmlColor.B / 255f, (float)htmlColor.A / 255f);
                ssb.AddValue(value2);
            }
            else if (genericFunction != null)
            {
                primitiveTerm = (genericFunction.Arguments.FirstOrDefault <Term>() as PrimitiveTerm);
                if (genericFunction.Name == "resource" && primitiveTerm != null)
                {
                    string value3 = primitiveTerm.Value as string;
                    ssb.AddValue(value3, StyleValueType.ResourcePath);
                }
                else
                {
                    errors.AddSemanticError(StyleSheetImportErrorCode.UnsupportedFunction, genericFunction.Name);
                }
            }
            else if (termList != null)
            {
                foreach (Term current in termList)
                {
                    StyleSheetImporterImpl.VisitValue(errors, ssb, current);
                }
            }
            else
            {
                errors.AddInternalError(term.GetType().Name);
            }
        }
        private bool ValidateVarFunction(GenericFunction term)
        {
            var argc = term.Arguments.Length;
            var arg  = term.Arguments[0];

            bool foundVar   = false;
            bool foundComma = false;

            for (int i = 0; i < argc; i++)
            {
                arg = term.Arguments[i];
                if (arg.GetType() == typeof(Whitespace))
                {
                    continue;
                }

                // First arg is always a variable
                if (!foundVar)
                {
                    var    variableTerm = term.Arguments[i] as PrimitiveTerm;
                    string varName      = variableTerm?.Value as string;
                    if (string.IsNullOrEmpty(varName))
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, glossary.missingVariableName, m_CurrentLine);
                        return(false);
                    }
                    if (!varName.StartsWith("--"))
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, string.Format(glossary.missingVariablePrefix, varName), m_CurrentLine);
                        return(false);
                    }
                    if (varName.Length < 3)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, glossary.emptyVariableName, m_CurrentLine);
                        return(false);
                    }

                    foundVar = true;
                }
                else if (arg.GetType() == typeof(Comma))
                {
                    if (foundComma)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, glossary.tooManyFunctionArguments, m_CurrentLine);
                        return(false);
                    }

                    foundComma = true;

                    ++i;
                    if (i >= argc)
                    {
                        m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, glossary.emptyFunctionArgument, m_CurrentLine);
                        return(false);
                    }
                }
                else if (!foundComma)
                {
                    string token = "";
                    while (arg.GetType() == typeof(Whitespace) && i + 1 < argc)
                    {
                        arg = term.Arguments[++i];
                    }

                    if (arg.GetType() != typeof(Whitespace))
                    {
                        token = arg.ToString();
                    }

                    m_Errors.AddSemanticError(StyleSheetImportErrorCode.InvalidVarFunction, string.Format(glossary.unexpectedTokenInFunction, token), m_CurrentLine);
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 15
0
    public override PlayerRecord LevelUp(int levelMax, int hpMax, int statusMax)
    {
        //hp atk def dex wis mdef
        int targetLevel = (m_Exp / 100) + 1;

        if (m_Level < levelMax && m_Hp > 0 && targetLevel > m_Level)
        {
            List <LevelProp> lvprops = new List <LevelProp>();
            for (int i = 0; i < (int)LevelProp.max; i++)
            {
                lvprops.Add((LevelProp)i);
            }
            lvprops = GenericFunction.Shuffle(lvprops);
            int upCount = Random.Range(1, 5);

            int addHP   = 0;
            int addAtk  = 0;
            int addDef  = 0;
            int addDex  = 0;
            int addWis  = 0;
            int addMDef = 0;

            m_Level++;
            int addValue = 0;
            for (int i = 0; i < upCount; i++)
            {
                addValue = Random.Range(1, 3);
                switch (lvprops[i])
                {
                case LevelProp.hp:
                    addValue = addHP = Mathf.Min(m_MaxHP + addValue, hpMax) - m_MaxHP;
                    break;

                case LevelProp.atk:
                    addValue = addAtk = Mathf.Min(m_Atk + addValue, statusMax) - m_Atk;
                    break;

                case LevelProp.def:
                    addValue = addDef = Mathf.Min(m_Def + addValue, statusMax) - m_Def;
                    break;

                case LevelProp.dex:
                    addValue = addDex = Mathf.Min(m_Dex + addValue, statusMax) - m_Dex;
                    break;

                case LevelProp.wis:
                    addValue = addWis = Mathf.Min(m_Wis + addValue, statusMax) - m_Wis;
                    break;

                case LevelProp.mdef:
                    addValue = addMDef = Mathf.Min(m_MDef + addValue, statusMax) - m_MDef;
                    break;
                }
                if (addValue == 0 && upCount <= (int)LevelProp.max)
                {
                    upCount++;
                }
            }

            return(new PlayerRecord(addHP, 0, addAtk, addDef, addWis, addDex, addMDef));
        }
        return(null);
    }
Esempio n. 16
0
        // TODO: organise Keyboard.cs

        /// <summary>
        /// Creates or modifies a hotkey.
        /// </summary>
        /// <param name="KeyName">Name of the hotkey's activation key including any modifier symbols.</param>
        /// <param name="Label">The name of the function or label whose contents will be executed when the hotkey is pressed.
        /// This parameter can be left blank if <paramref name="KeyName"/> already exists as a hotkey,
        /// in which case its label will not be changed. This is useful for changing only the <paramref name="Options"/>.
        /// </param>
        /// <param name="Options">
        /// <list type="bullet">
        /// <item><term>UseErrorLevel</term>: <description>skips the warning dialog and sets <see cref="ErrorLevel"/> if there was a problem.</description></item>
        /// <item><term>On</term>: <description>the hotkey becomes enabled.</description></item>
        /// <item><term>Off</term>: <description>the hotkey becomes disabled.</description></item>
        /// <item><term>Toggle</term>: <description>the hotkey is set to the opposite state (enabled or disabled).</description></item>
        /// </list>
        /// </param>
        public static void Hotkey(string KeyName, string Label, string Options)
        {
            #region Conditions

            int win = -1;

            switch (KeyName.ToLowerInvariant())
            {
                case Keyword_IfWinActive: win = 0; break;
                case Keyword_IfWinExist: win = 1; break;
                case Keyword_IfWinNotActive: win = 2; break;
                case Keyword_IfWinNotExit: win = 3; break;
            }

            if (win != -1)
            {
                var cond = new string[4, 2];

                cond[win, 0] = Label; // title
                cond[win, 1] = Options; // text

                keyCondition = new GenericFunction(delegate {
                    return HotkeyPrecondition(cond);
                });
                
                return;
            }

            #endregion

            #region Options

            InitKeyboardHook();

            bool? enabled = true;

            foreach (var option in ParseOptions(Options))
            {
                switch (option.ToLowerInvariant())
                {
                    case Keyword_On: enabled = true; break;
                    case Keyword_Off: enabled = false; break;
                    case Keyword_Toggle: enabled = null; break;
                    case Keyword_UseErrorLevel: break;

                    default:
                        switch (option[0])
                        {
                            case 'B':
                            case 'b':
                            case 'P':
                            case 'p':
                            case 'T':
                            case 't':
                                break;

                            default:
                                ErrorLevel = 10;
                                break;
                        }
                        break;
                }
            }

            #endregion

            #region Modify

            Keyboard.HotkeyDefinition key;

            try { key = Keyboard.HotkeyDefinition.Parse(KeyName); }
            catch (ArgumentException)
            {
                ErrorLevel = 2;
                return;
            }

            string id = KeyName;
            key.Name = id;

            if (keyCondition != null)
                id += "_" + keyCondition.GetHashCode().ToString("X");

            if (hotkeys.ContainsKey(id))
            {
                if (enabled == null)
                    hotkeys[id].Enabled = !hotkeys[id].Enabled;
                else
                    hotkeys[id].Enabled = enabled == true;

                switch (Label.ToLowerInvariant())
                {
                    case Keyword_On: hotkeys[id].Enabled = true; break;
                    case Keyword_Off: hotkeys[id].Enabled = true; break;
                    case Keyword_Toggle: hotkeys[id].Enabled = !hotkeys[id].Enabled; break;
                }
            }
            else
            {
                var method = FindLocalMethod(Label);

                if (method == null)
                {
                    ErrorLevel = 1;
                    return;
                }
                
                key.Proc = (GenericFunction)Delegate.CreateDelegate(typeof(GenericFunction), method);
                key.Precondition = keyCondition;

                hotkeys.Add(id, key);
                keyboardHook.Add(key);
            }

            #endregion
        }
Esempio n. 17
0
        public static GenericFunction ParseFunction(IList <MathAtom> atoms)
        {
            var function = new GenericFunction()
            {
                Name   = string.Empty,
                Inputs = new List <Entity.Variable>()
            };

            // Find where the equality operator is
            int idxOfEquals = atoms.IndexOf(atoms.First(a => a is Relation));

            // Figure out which kind of function this is
            if (atoms[0] is Variable)
            {
                // Simple
                function.RequestedType = FunctionType.Scalar;

                // Convert the scalar function to a 1D vector-valued function
                var   expressionParts = atoms.Skip(idxOfEquals + 1).ToArray();
                Inner vector;
                if (expressionParts.Length == 1 && expressionParts[0] is Inner inner)
                {
                    // Output is already expressed as a vector
                    vector = inner;

                    // It's not really a parametric function, how can the original
                    // function type be preserved if every function is turned into
                    // a vector-valued function?
                    function.RequestedType = FunctionType.Parametric;
                }
                else
                {
                    vector = new Inner(new Boundary("〈"), new MathList(expressionParts), new Boundary("〉"));
                }

                atoms = atoms.Take(idxOfEquals + 1).ToList();
                atoms.Add(vector);
            }
            else if (atoms[0] is Accent accent)
            {
                // Combining Right Arrow Above
                if (accent.Nucleus == "\u20d7")
                {
                    // Vector
                    function.RequestedType = FunctionType.VectorField;
                }
                // Combining Circumflex Accent
                else if (accent.Nucleus == "\u0302")
                {
                    // Transformation
                    function.RequestedType = FunctionType.Transformation;

                    // Convert the transformation into a vector-valued function
                    // for easier parsing
                    // TODO
                }
                function.Name = accent.InnerList.DebugString;
            }

            // Find the name of the function
            bool foundOpen = false;
            int  idxOfOpen = 0;

            while (!foundOpen && idxOfOpen + 1 < atoms.Count)
            {
                var atom = atoms[idxOfOpen];
                if (atom is Variable)
                {
                    function.Name += atom.Nucleus;
                    idxOfOpen++;
                }
                else if (atom is Open)
                {
                    foundOpen = true;
                }
                else
                {
                    idxOfOpen++;
                }
            }

            // Find the input variables
            bool foundClose = false;
            int  idxOfClose = idxOfOpen + 1;

            while (!foundClose && idxOfClose + 1 < atoms.Count)
            {
                var atom = atoms[idxOfClose];
                if (atom is Variable var)
                {
                    function.Inputs.Add(var.Nucleus);
                }
                else if (atom is Punctuation)
                {
                    Guard.IsEqualTo(atom.Nucleus, ",", nameof(atom));
                }
                else
                {
                    Guard.IsOfType(atom, typeof(Close), nameof(atom));
                    foundClose = true;
                }
                idxOfClose++;
            }

            for (int i = idxOfEquals + 1; i < atoms.Count; i++)
            {
                var atom = atoms[i];
                if (atom is Inner inner)
                {
                    if (inner.LeftBoundary.Nucleus == "〈" && inner.RightBoundary.Nucleus == "〉")
                    {
                        // Vector
                        var components = inner.InnerList.Split(new Punctuation(","));

                        function.FunctionBody = new Vector(
                            "<" + String.Join(",", components.Select(c => ConvertToMathString(c))) + ">"
                            );
                    }
                }
            }

            return(function);
        }