Esempio n. 1
0
        public Vector3 ReturnVector3Component(Enums.ComponentType componentType, int entityId)
        {
            Vector3 vc;

            if (componentType == Enums.ComponentType.Position)
            {
                if (positions.TryGetValue(entityId, out vc))
                {
                    return(vc);
                }
            }
            else if (componentType == Enums.ComponentType.Scale)
            {
                if (scales.TryGetValue(entityId, out vc))
                {
                    return(vc);
                }
            }
            else if (componentType == Enums.ComponentType.Direction)
            {
                if (directions.TryGetValue(entityId, out vc))
                {
                    return(vc);
                }
            }
            else
            {
                throw new ArgumentException("No component lists were found with the given type", "componentType");
            }
            Debug.LogWarning(string.Format("Entity doesn't have component in the wanted component list, entity id : {0} component type: {1}", entityId, componentType));
            return(Vector3.zero);
        }
Esempio n. 2
0
#pragma warning disable CS8767 // Nullability of reference types in type of parameter doesn't match implicitly implemented member (possibly because of nullability attributes).
        public bool TryGetValue(TKey key, out TValue?value)
#pragma warning restore CS8767 // Nullability of reference types in type of parameter doesn't match implicitly implemented member (possibly because of nullability attributes).
        {
            if (_dictionary != null)
            {
                if (!_dictionary.Contains(key))
                {
#pragma warning disable CS8653 // A default expression introduces a null value for a type parameter.
                    value = default;
#pragma warning restore CS8653 // A default expression introduces a null value for a type parameter.
                    return(false);
                }
                else
                {
                    value = (TValue)_dictionary[key];
                    return(true);
                }
            }
#if HAVE_READ_ONLY_COLLECTIONS
            else if (_readOnlyDictionary != null)
            {
                throw new NotSupportedException();
            }
#endif
            else
            {
                return(GenericDictionary.TryGetValue(key, out value));
            }
        }
Esempio n. 3
0
        public bool TryGetValue(TKey key, [MaybeNull] out TValue value)
        {
            if (_dictionary != null)
            {
                if (!_dictionary.Contains(key))
                {
#pragma warning disable CS8653 // A default expression introduces a null value for a type parameter.
                    value = default;
#pragma warning restore CS8653 // A default expression introduces a null value for a type parameter.
                    return(false);
                }
                else
                {
                    value = (TValue)_dictionary[key];
                    return(true);
                }
            }
#if HAVE_READ_ONLY_COLLECTIONS
            else if (_readOnlyDictionary != null)
            {
                throw new NotSupportedException();
            }
#endif
            else
            {
                return(GenericDictionary.TryGetValue(key, out value));
            }
        }
Esempio n. 4
0
        public static void Update(GenericDictionary <Components.Movement> movements, GenericDictionary <Vector3> directions, GenericDictionary <Quaternion> rotations, GenericDictionary <float> maxSpeeds)
        {
            foreach (KeyValuePair <int, Components.Movement> movement in movements)
            {
                float      maxSpeed;
                Quaternion rotation;
                Vector3    direction;

                if (directions.TryGetValue(movement.Key, out direction))
                {
                    if (maxSpeeds.TryGetValue(movement.Key, out maxSpeed))
                    {
                        if (rotations.TryGetValue(movement.Key, out rotation))
                        {
                            movement.Value.velocity = rotation * direction * maxSpeed;
                        }
                        else
                        {
                            movement.Value.velocity = direction * maxSpeed;
                        }
                    }
                    else
                    {
                        movement.Value.velocity = direction;
                    }
                }
                else
                {
                    movement.Value.velocity = Vector3.zero;
                }
            }
        }
Esempio n. 5
0
        //private static UnityAction listener;

        //public static void Start() {

        //    listener = OnEvent;
        //    EventManager.StartListening(Fudo.Enums.Event.Test, listener);
        //}

        //public static void OnEvent() {
        //    Debug.Log("YYYIEEEAHAAA");
        //}

        public static void Update(GenericDictionary <Vector3> positions, GenericDictionary <Components.Movement> movements)
        {
            foreach (KeyValuePair <int, Components.Movement> movementComponent in movements)
            {
                Vector3 newPos;
                if (positions.TryGetValue(movementComponent.Key, out newPos))
                {
                    positions[movementComponent.Key] = newPos + movementComponent.Value.velocity * Time.deltaTime;
                }
            }
        }
Esempio n. 6
0
 public static void Update(GenericDictionary <Components.Controllable> controllables, GenericDictionary <Vector3> directions)
 {
     foreach (KeyValuePair <int, Components.Controllable> controllable in controllables)
     {
         Vector3 direction;
         if (directions.TryGetValue(controllable.Key, out direction))
         {
             direction = new Vector3(controllable.Value.inputAxis.x, 0, controllable.Value.inputAxis.y);
             directions[controllable.Key] = direction;
         }
     }
 }
Esempio n. 7
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        public Quaternion ReturnQuaternionComponent(Enums.ComponentType componentType, int entityId)
        {
            Quaternion qt;

            if (componentType == Enums.ComponentType.Rotation)
            {
                if (rotations.TryGetValue(entityId, out qt))
                {
                    return(qt);
                }
            }
            else
            {
                throw new ArgumentException("No component lists were found with the given type", "componentType");
            }
            Debug.LogWarning(string.Format("Entity doesn't have component in the wanted component list, entity id : {0} component type: {1}", entityId, componentType));
            return(Quaternion.identity);
        }
Esempio n. 8
0
        public bool ReturnBooleanComponent(Enums.ComponentType componentType, int entityId)
        {
            bool bl;

            if (componentType == Enums.ComponentType.IsVisible)
            {
                if (isVisibles.TryGetValue(entityId, out bl))
                {
                    return(bl);
                }
            }
            else
            {
                throw new ArgumentException("No component lists were found with the given type", "componentType");
            }
            Debug.LogWarning(string.Format("Entity doesn't have component in the wanted component list, entity id : {0} component type: {1}", entityId, componentType));
            return(false);
        }
Esempio n. 9
0
        public float ReturnFloatComponent(Enums.ComponentType componentType, int entityId)
        {
            float fl;

            if (componentType == Enums.ComponentType.MaxSpeed)
            {
                if (maxSpeeds.TryGetValue(entityId, out fl))
                {
                    return(fl);
                }
            }
            else
            {
                throw new ArgumentException("No component lists were found with the given type", "componentType");
            }
            Debug.LogWarning(string.Format("Entity doesn't have component in the wanted component list, entity id : {0} component type: {1}", entityId, componentType));
            return(0);
        }
Esempio n. 10
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 public Components.Movement ReturnMovementComponent(Enums.ComponentType componentType, int entityId)
 {
     Components.Movement mc;
     if (componentType == Enums.ComponentType.Movement)
     {
         if (movementComponents.TryGetValue(entityId, out mc))
         {
             return(mc);
         }
     }
     else if (componentType == Enums.ComponentType.PreviousFrameMovement)
     {
         if (previousFrameMovementComponents.TryGetValue(entityId, out mc))
         {
             return(mc);
         }
     }
     else
     {
         throw new ArgumentException("No component lists were found with the given type", "componentType");
     }
     Debug.LogWarning(string.Format("Entity doesn't have component in the wanted component list, entity id : {0} component type: {1}", entityId, componentType));
     return(null);
 }