private void FinishLevelSuccess() { TaskManager.TriggerTask("Task6" + "Trigger"); // Show the success dialogue GenericDialogueManager.Instance().DisplayMessage("已经消灭三种怪物各5只,先回去吧!"); StartCoroutine("Finish"); }
public override void Awake() { Debug.Log("InstanceManager.Awake"); // tmp hard code for convenience. GenericDialogueManager.Instance().DisplayMessage("消灭各种怪物5只"); MessageManager.StartListening("PlayerDie", FinishLevelFail); MessageManager.StartListening("PlayerFinish", FinishLevelSuccess); }
// Singleton mode public static GenericDialogueManager Instance() { if (!gdManager) { gdManager = FindObjectOfType(typeof(GenericDialogueManager)) as GenericDialogueManager; if (!gdManager) { Debug.LogError("There needs to be one active GenericDialogueManager script on a GameObject in your scene."); } } return(gdManager); }
// Function when task is triggered private void TaskAction() { // Task change status according to if (this._taskStatus == TaskStatus.DISCOVERED) { Debug.Log("Task ID: " + _taskID.ToString() + "Task Operation"); this.setStatus(TaskStatus.FINISHED); TaskManager.activeListRemove(this._taskID); if (childTasks.Count != 0) { foreach (int i in childTasks) { TaskManager.TriggerTask("Task" + i.ToString() + "TryDiscover"); } } GenericDialogueManager.Instance().DisplayMessage(_taskDialogue); } }
void Start() { GenericDialogueManager.Instance().SetDisactive(); MessageManager.TriggerEvent("PlayerInit", true); //PlayerPrefs.DeleteKey("x"); //PlayerPrefs.DeleteKey("z"); if (PlayerPrefs.HasKey("x")) { float x = PlayerPrefs.GetFloat("x"); float z = PlayerPrefs.GetFloat("z"); Debug.Log("X : " + x.ToString() + "Z : " + z.ToString() + "Using the playerPref value"); GameObject.FindGameObjectWithTag("Player").transform.position = new Vector3(x + 10f, 0, z); } else { TaskManager.activeListAdd(1); TaskManager.TriggerTask("Task1Trigger"); } }
/// <summary> /// Trigger the task when enter the trigger of the NPC /// </summary> /// <param name="other"></param> public void OnTriggerEnter(Collider other) { Task task3 = GameObject.Find("TaskSystem/TaskFactory/task3").GetComponent <Task>(); if (other.tag == "Player") { // If the task3 is discovered adn haven't finished, show a simple dialogue if (task3.getStatus() == TaskStatus.DISCOVERED) { GenericDialogueManager.Instance().DisplayMessage("董老师:\n小清你回来那么快?二校门那里有线索吗?"); } else { //TaskManager.TriggerTask("Task1" + "Trigger"); TaskManager.TriggerTask("Task2" + "Trigger"); TaskManager.TriggerTask("Task4" + "Trigger"); TaskManager.TriggerTask("Task7" + "Trigger"); } } }
/// <summary> /// Trigger the task when enter the trigger of the sanjiao /// </summary> /// <param name="other"></param> public void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Task task5 = GameObject.Find("TaskSystem/TaskFactory/task5").GetComponent <Task>(); Task task6 = GameObject.Find("TaskSystem/TaskFactory/task6").GetComponent <Task>(); // If the task5/6 is discovered and not finished, load into the attack scene. if (task5.getStatus() == TaskStatus.DISCOVERED || task6.getStatus() == TaskStatus.DISCOVERED) { TaskManager.TriggerTask("Task5" + "Trigger"); PlayerPrefs.SetFloat("x", other.transform.position.x); PlayerPrefs.SetFloat("z", other.transform.position.z); SceneManager.LoadScene("Instance01"); } // Else show a simple dialogue. else { GenericDialogueManager.Instance().DisplayMessage("三教感觉有点阴森...里面好像有些奇怪的声音..."); } } }
private void Start() { // Initiate player in the instance scene MessageManager.TriggerEvent("PlayerInit", false); Task task6 = GameObject.Find("TaskSystem/TaskFactory/task6").GetComponent <Task>(); if (task6.getStatus() == TaskStatus.DISCOVERED) { string[] task = { "教室中有三个黑色的圆球在翻滚,却看不清里面的东西...", "那是...机器人!!!", "他们果然来入侵了!!", "先消灭各5个,看一看他们的能力,再回去告诉董老师!" }; GenericDialogueManager.Instance().DisplayMessage(task); // If the task6 is discoverd, then begin spwan enemy and recover MessageManager.TriggerEvent("EnemyManagerBegin"); MessageManager.TriggerEvent("RecoverManagerBegin"); } }
void Awake() { modalPanel = ModalPanel.Instance(); gdManager = GenericDialogueManager.Instance(); }
private void FinishLevelFail() { // Show the fail diagolue GenericDialogueManager.Instance().DisplayMessage("机器人有点令人防不胜防,休息一会之后再来!"); StartCoroutine("Finish"); }