private void PlayerMuddled(int casterPlayerNum)
 {
     if (casterPlayerNum != playerNum)
     {
         Debug.Log("I am muddled, my player number is " + playerNum);
         genericCharacter.SetMuddleness(true);
         genericCharacter.allStatusEffects[0].gameObject.SetActive(true);
         StartCoroutine(RevertMuddleness());
     }
 }