void Awake() { nivel = 1; player = GetComponent <PlayerController>(); salud = GetComponent <Salud>(); generatorText = GetComponent <GeneratorText>(); expNextLevel = ExperienceCurve(nivel); UpdateExpBar(); CallButtonSwitch(); }
private void Start() { attackFilter.layerMask = attackLayer; generatorTextHit = GetComponent <GeneratorText>(); _audioSource = GetComponent <AudioSource>(); }