public static List <Pawn> GenerateRaidPawns(IncidentParms parms) { if (PES_Settings.DebugModeOn) { Log.Message("-=PS=- GenerateRaidPawns Start", false); } if (parms != null && parms.questTag != null) //Lt. Bob - "Temporary" bypass fix? for Quest handling { Log.Message("-=PS=- GenerateRaidPawns - questTag!=Null == " + parms.questTag); } IsIntercepting_PawnGeneration = GeneratorPatchFlag.Generate; PawnGroupKindDef combat = PawnGroupKindDefOf.Combat; parms.points = IncidentWorker_Raid.AdjustedRaidPoints(parms.points, parms.raidArrivalMode, parms.raidStrategy, parms.faction, combat); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(combat, parms, false); List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms, false); } return(list); }
public static List <Pawn> GenerateNeutralPawns(PawnGroupKindDef pawnGroupKind, IncidentParms parms) { IsIntercepting_PawnGeneration = GeneratorPatchFlag.Generate; PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(pawnGroupKind, parms, true); List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, false).ToList <Pawn>(); return(list); }
public static List <Pawn> GenerateRaidPawns(IncidentParms parms) { IsIntercepting_PawnGeneration = GeneratorPatchFlag.Generate; PawnGroupKindDef combat = PawnGroupKindDefOf.Combat; parms.points = IncidentWorker_Raid.AdjustedRaidPoints(parms.points, parms.raidArrivalMode, parms.raidStrategy, parms.faction, combat); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(combat, parms, false); List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms, false); } return(list); }
public static List <Pawn> GenerateNeutralPawns(PawnGroupKindDef pawnGroupKind, IncidentParms parms) { if (PES_Settings.DebugModeOn) { Log.Message("-=PS=- GenerateNeutralPawns Start", false); } if (parms != null && parms.questTag != null) //Lt. Bob - "Temporary" bypass fix? for Quest handling { Log.Message("-=PS=- GenerateNeutralPawns - questTag!=Null == " + parms.questTag); } IsIntercepting_PawnGeneration = GeneratorPatchFlag.Generate; PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(pawnGroupKind, parms, true); List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, false).ToList <Pawn>(); return(list); }
public static bool CreateIncidentCaraven_HumanNeutral <T>(IncidentParms parms) where T : InterceptedIncident, new() { InterceptedIncident incident = new T(); incident.incidentDef = CurrentIncidentDef; incident.parms = parms; IsIntercepting_PawnGeneration = GeneratorPatchFlag.ReturnZero; if (!IncidentCaravanUtility.AddNewIncidentCaravan(incident)) { Log.Error("Fail to create Incident Caravan"); return(false); } IsHoaxingStoryTeller = true; if (PES_Settings.DebugModeOn) { Messages.Message("PES_Debug: Successfully intercepted a neutral Incident", MessageTypeDefOf.NeutralEvent); } return(true); }
static IncidentInterceptorUtility() { IsIntercepting_IncidentExcecution = true; IsIntercepting_PawnGeneration = GeneratorPatchFlag.Generate; IsIntercepting_GroupSpliter = GeneratorPatchFlag.Generate; isIntercepting_TraderCaravan_Worker = true; isIntercepting_TravelerGroup = true; isIntercepting_VisitorGroup = true; isIntercepting_FarmAnimalsWanderIn = WorkerPatchType.Forestall; isIntercepting_HerdMigration = WorkerPatchType.Forestall; isIntercepting_ThrumboPasses = WorkerPatchType.Forestall; isIntercepting_Alphabeavers = WorkerPatchType.Forestall; isIntercepting_ManhunterPack = WorkerPatchType.Forestall; isIntercepting_EdgeDrop = true; isIntercepting_CenterDrop = true; isIntercepting_EdgeDropGroup = true; isIntercepting_RandomDrop = true; IsIntercepting_SkyfallerCell_Loose = GeneratorPatchFlag.Generate; IsIntercepting_RandomDropSpot = GeneratorPatchFlag.Generate; IsIntercepting_InfestationCell = GeneratorPatchFlag.Generate; IsIntercepting_Meteorite = WorkerPatchType.Forestall; IsIntercepting_ShipChunk = WorkerPatchType.Forestall; IsIntercepting_ShipPart = WorkerPatchType.Forestall; IsIntercepting_TransportPod = WorkerPatchType.Forestall; IsIntercepting_ResourcePod = WorkerPatchType.Forestall; IsIntercepting_Infestation = WorkerPatchType.Forestall; IsIntercepting_SolarFlare = WorkerPatchType.Forestall; IsHoaxingStoryTeller = false; }