// Start is called before the first frame update void Start() { generators = generatorsParent.GetComponentsInChildren <Generator>(); if (Settings.instance.playerType == Settings.PlayerType.Cat) { me = Generator.Owner.Cats; enemy = Generator.Owner.Llamas; } else { me = Generator.Owner.Llamas; enemy = Generator.Owner.Cats; } }
void Start() { if (Settings.instance.playerType == Settings.PlayerType.Cat) { me = Generator.Owner.Cats; enemy = Generator.Owner.Llamas; } else { me = Generator.Owner.Llamas; enemy = Generator.Owner.Cats; } selection = new Vector3[2]; selectionWS = new Vector3[2]; selector.SetActive(false); generators = generatorsParent.GetComponentsInChildren <Generator>(); resetConfiguration(); }