public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.IntField("Current Seed", gen.CurrentSeed ?? -1); EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(!Application.isPlaying); manualGeneration = GUILayout.Toggle(manualGeneration, "Manual Generation", "Button"); if (!manualGeneration) { return; } if (configs == null) { configs = GenerationConfigs.GetAvailable(); } useRandomSeed = EditorGUILayout.Toggle("Use random seed", useRandomSeed); if (!useRandomSeed) { seed = Math.Abs(EditorGUILayout.IntField("New Seed", seed)); } selectedConfig = EditorGUILayout.Popup("Generation Config", selectedConfig, configs); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Proceed")) { int newSeed = useRandomSeed ? UnityEngine.Random.Range(0, int.MaxValue) : seed; GenerationConfig config = GenerationConfigs.Load(configs[selectedConfig]); gen.Generate(newSeed, config); SceneView.RepaintAll(); } if (GUILayout.Button("Reload configs")) { configs = null; } EditorGUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); }
private void Start() { Generate(Environment.TickCount, GenerationConfigs.Load("default")); // FIXME }