Esempio n. 1
0
    // Draws a dragable handle in the scene view and detect if it has moved
    private void DrawHandle(GridCheck g, GeneratedObject ge, Color color, int hIndex)
    {
        EditorGUI.BeginChangeCheck();

        // Draw a separate handle to visualize that this object has been selected
        if (objectSelected && hIndex == selectedHandleIndex + 1)
        {
            Handles.color = Color.red;
            Handles.FreeMoveHandle(9999, g.transform.position, Quaternion.identity, 0.55f, Vector3.one, Handles.CircleHandleCap);
        }

        Handles.color = color;                // Se the colour of the actual handle
        startPos      = g.transform.position; // Set the starting position before the handle starts moving

        // Draw the actual handle and save it's position in a variable
        //Vector3 dPos = Handles.FreeMoveHandle(hIndex, g.transform.position, Quaternion.identity, 0.45f, Vector3.one, Handles.CircleHandleCap);
        Vector3 dPos = Handles.FreeMoveHandle(hIndex, g.transform.position, Quaternion.identity, 0.225f, Vector3.one, Handles.DotHandleCap);

        if (dPos != startPos) // Check if this handle has moved and set the scene to dirty if it has,
        {                     // Because even though it's moving a gameobject the scene can't detect a chance so it doesn't save...
            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }

        g.transform.position = dPos;   // Set the new position have to set this twice because of the way obstacles are set up
        dPos = g.GetPosition(lg.grid); // Get the nearest grid position of the set position
        g.transform.position = dPos;   // Set the new position on the grid
        ge.position          = dPos;   // Set the position for the generator to track and save

        EditorGUI.EndChangeCheck();
    }
Esempio n. 2
0
    public void LoadFiresFromCache()
    {
        if (lg.levelCache.Data.Fires.Count > 0 && lg.levelCache.Data.Fires[0].set)
        {
            ClearFires();
            lg.data.Fires = new List <GeneratedObject>();
            foreach (GeneratedObject o in lg.levelCache.Data.Fires)
            {
                GameObject go = PrefabUtility.InstantiatePrefab(lg.obstacleList.Fire) as GameObject;

                Vector3 pos = o.position;
                pos.z = 0;
                if (go != null)
                {
                    go.transform.position = pos;
                    go.transform.rotation = Quaternion.identity;
                    go.transform.SetParent(lg.fireParent);
                    go.name = lg.obstacleList.Fire.name;

                    lg.fireGridList.Add(go.GetComponent <GridCheck>());

                    GeneratedObject ge = new GeneratedObject(o.prefabIndex, o.position);
                    lg.data.Fires.Add(ge);
                    lg.SpawnedObjectsCount++;
                }
            }
        }
    }
Esempio n. 3
0
        public void GeneratedObjectConstructor_Test()
        {
            GeneratedObject target = GeneratedObject.CreateGeneratedObject <MyObject>();
            MyObject        obj    = (MyObject)target.Create();

            Assert.IsNotNull(obj);
        }
Esempio n. 4
0
 public void UnselectObject()
 {
     OT.OnUnselectObject();
     go = null;
     OT = null;
     DeactivatePanels();
 }
Esempio n. 5
0
    public void Duplicate()
    {
        if (rectTransform.localPosition.x + rectTransform.sizeDelta.x * rectTransform.localScale.x < 280)
        {
            GameObject go = Instantiate(this.gameObject, this.transform.parent);

            RectTransform gorc     = go.GetComponent <RectTransform>();
            RawImage      rawImage = go.GetComponent <RawImage>();
            if (rawImage != null)
            {
                rawImage.DOFade(0, 0f);
                rawImage.DOFade(1, 0.5f);
            }
            Vector3 scaledGO = gorc.localScale;
            //gorc.localScale = Vector3.zero;
            gorc.DOMoveX(gorc.position.x + (gorc.sizeDelta.x / 43 * this.gameObject.transform.localScale.x), 0.5f);
            //gorc.DOScale(scaledGO, 0.5f);
            GeneratedObject generatedObject = go.GetComponent <GeneratedObject>();
            ObjectT         objectT         = go.GetComponent <ObjectT>();
            if (generatedObject.type == "Drag")
            {
                ObjectSPawner.Instance.AssignId(generatedObject, objectT);
                generatedObject.pair = null;
            }

            if (generatedObject is ItemSlot)
            {
                gorc.transform.SetAsFirstSibling();
            }
            ObjectModificator.Instance.SelectObject(generatedObject, objectT);
            SoundManager.Instance.PlaySound(0);
        }
        UpdatePair();
    }
Esempio n. 6
0
 public void SetupPanel(RawImage img, RectTransform rect, ObjectT objt, GeneratedObject go)
 {
     this.objT = objt;
     tvar      = img;
     this.rect = rect;
     SetButtonColor(colorBtn, img.color);
     objectName.text = go.objectName;
     this.GO         = go;
 }
Esempio n. 7
0
    public void OnUnselectObject()
    {
        outline.enabled = false;
        GeneratedObject GO = GetComponent <GeneratedObject>();

        if (GO.pair != null)
        {
            GO.pair.GetComponent <Outline>().enabled = false;
        }
    }
Esempio n. 8
0
 public void SetTvar(int id)
 {
     tvar.texture = tvary[id];
     GO.imageID   = id;
     if (GO.pair != null)
     {
         GeneratedObject other = GO.pair.GetComponent <GeneratedObject>();
         other.img.texture = tvary[id];
         other.imageID     = id;
     }
 }
Esempio n. 9
0
    private int calcPrefabSpawnAmt(GeneratedObject prefab)
    {
        int amtToSpawn = 0;

        for (int i = 0; i < mapController.getMapTileCount(); i++)
        {
            if (Random.Range(0, CEILING) < prefab.density)
            {
                amtToSpawn++;
            }
        }
        return(amtToSpawn);
    }
Esempio n. 10
0
        public GeneratedObject Generate(ConfigurablePrototype prototype, ICollection <DatasetPrototype> datasetPrototypes = null)
        {
            var generatedObject = new GeneratedObject(prototype.Name);

            foreach (var fieldPrototype in prototype.Fields)
            {
                var datasetPrototype = datasetPrototypes?.FirstOrDefault(d => d.Id == fieldPrototype.DatasetId);
                var fieldValue       = !fieldPrototype.IsRequired && _random.Next(2) == 1
                    ? null
                    : _fieldsGenerator.Generate(fieldPrototype.Type, fieldPrototype.Constraints, datasetPrototype);

                generatedObject.Fields.Add(new GeneratedField(fieldPrototype.Name, fieldValue));
            }

            return(generatedObject);
        }
Esempio n. 11
0
 public void AssignId(GeneratedObject generatedObject, ObjectT objectT)
 {
     if (objectT.typ.Equals(GenObjectType.Drag))
     {
         if (objectT.prefabTyp.Equals(PrefabType.Tvar))
         {
             generatedObject.objectName = "Tvar " + objectContextID;
             generatedObject.GetComponent <DragDrop>().contextID = objectContextID;
             objectContextID++;
         }
         if (objectT.prefabTyp.Equals(PrefabType.Basic))
         {
             generatedObject.objectName = "Obraz " + objectContextID;
             generatedObject.GetComponent <DragDrop>().contextID = objectContextID;
             objectContextID++;
         }
     }
 }
Esempio n. 12
0
 public void SetupPanel(GeneratedObject generatedObject, ObjectT objectT)
 {
     nameText.text = generatedObject.objectName;
     if (objectT.velkost.Length > 4)
     {
         velkostTxt.text = objectT.velkost;
     }
     else
     {
         velkostTxt.text = "-obrázok nenahratý-";
     }
     if (objectT.typ.Equals(GenObjectType.Static))
     {
         imgLoader.SetActive(false);
     }
     else
     {
         imgLoader.SetActive(true);
     }
 }
Esempio n. 13
0
    public SerializedObject(GeneratedObject obj)
    {
        position = obj.rectTransform.position;
        scale    = obj.rectTransform.localScale;
        rotation = obj.rectTransform.localRotation;
        type     = obj.type;

        Texture2D tex = (Texture2D)obj.img.texture;

        texX      = tex.width;
        texY      = tex.height;
        rawRect   = obj.img.uvRect;
        sizeDelta = obj.rectTransform.sizeDelta;
        texbytes  = ImageConversion.EncodeToPNG(tex);
        if (obj is ClickableObject)
        {
            ClickableObject co = (ClickableObject)obj;
            additionalTextures = new List <SerializableTexture>();
            foreach (Texture2D s in co.imgFace)
            {
                additionalTextures.Add(new SerializableTexture(s));
            }
            currentIdClick = co.currentId;
            correctIdClick = co.correctId;
        }
        if (obj is DragDrop)
        {
            DragDrop dg = (DragDrop)obj;
            imageID   = dg.imageID;
            contextID = dg.contextID;
            color     = dg.img.color;
        }
        if (obj is ItemSlot)
        {
            ItemSlot dg = (ItemSlot)obj;
            imageID      = dg.imageID;
            contextID    = dg.contextID;
            textItemSlot = dg.text;
            color        = dg.img.color;
        }
    }
Esempio n. 14
0
    public void SelectObject(GeneratedObject go, ObjectT OT)
    {
        if (this.OT != null)
        {
            if (!OT.Equals(this.OT))
            {
                this.OT.OnUnselectObject();
            }
            else
            {
                return;
            }
        }
        this.go = go;
        this.OT = OT;
        DeactivatePanels();
        OT.OnSelectObject();
        generalPanel.gameObject.SetActive(true);
        generalPanel.SetupPanel(go.rectTransform, OT.img, OT);
        galeria.SetupGalery(OT, go);

        if (OT.prefabTyp.Equals(PrefabType.Tvar))
        {
            tvarPanel.gameObject.SetActive(true);
            tvarPanel.SetupPanel(OT.img, go.rectTransform, OT, go);
            if (OT.typ.Equals(GenObjectType.Static))
            {
                staticPanel.gameObject.SetActive(true);
                staticPanel.SetupPanel((ItemSlot)go);
            }
            if (OT.typ.Equals(GenObjectType.Drag))
            {
                activePanel.gameObject.SetActive(true);
                activePanel.SetupPanel((GeneratedObject)go);
            }
        }
        if (OT.prefabTyp.Equals(PrefabType.Basic))
        {
            obrPanel.gameObject.SetActive(true);
            obrPanel.SetupPanel((GeneratedObject)go, OT);
            if (OT.typ.Equals(GenObjectType.Drag))
            {
                activePanel.gameObject.SetActive(true);
                activePanel.SetupPanel((GeneratedObject)go);
            }
            if (OT.typ.Equals(GenObjectType.Static))
            {
                staticPanel.gameObject.SetActive(true);
                staticPanel.SetupPanel((ItemSlot)go);
            }
            if (OT.typ.Equals(GenObjectType.Afk))
            {
                staticObrPanel.gameObject.SetActive(true);
                staticObrPanel.SetupPanel(go, OT);
            }
        }
        if (OT.prefabTyp.Equals(PrefabType.Swap))
        {
            klikaciPanel.gameObject.SetActive(true);
            klikaciPanel.SetupPanel((ClickableObject)go, OT);
        }
        if (OT.prefabTyp.Equals(PrefabType.Text))
        {
            textPanel.gameObject.SetActive(true);
            textPanel.SetupPanel(OT, (ItemSlot)go);
            tvarPanel.gameObject.SetActive(true);
            tvarPanel.SetupPanel(OT.img, go.rectTransform, OT, go);
        }
    }
Esempio n. 15
0
        public void Create_Test()
        {
            GeneratedObject target = GeneratedObject.CreateGeneratedObject <MyObject>();

            Assert.AreSame(GeneratedObject.CreateGeneratedObject <MyObject>(), GeneratedObject.CreateGeneratedObject <MyObject>());
        }
Esempio n. 16
0
 public void SetupGalery(ObjectT objectT, GeneratedObject go)
 {
     this.objectT         = objectT;
     this.generatedObject = go;
     selectedArray        = zvierata;
 }
Esempio n. 17
0
 public void SetupPanel(GeneratedObject GO)
 {
     this.GO = GO;
     UpdateFriendTxt();
 }