public void CallRpcDisplayConsoleText(DisplayConsoleTextMessage message) { if (!EvoSGameConfig.NetworkIsServer) { Log.Print(LogType.Error, "RPC Function RpcDisplayConsoleText called on client."); } else { var writer = new NetworkWriter(); writer.Write((short)0); writer.Write((short)2); writer.WritePackedUInt32((uint)kRpcRpcDisplayConsoleText); writer.Write(GetComponent <NetworkIdentity>().netId); GeneratedNetworkCode._WriteDisplayConsoleTextMessage_None(writer, message); SendRPCInternal(writer, 0, "RpcDisplayConsoleText"); } }