private Animator CreateHandsAnimator() { var hand_right = GeneratedContent.Create_recycle_mantis_HandsDown(-300, 50 + TEXTURE_ANCOR_Y_BONUS, 0.80f, (int)(390 * 1.4f), (int)(320 * 1.4f), true); var hand_left = GeneratedContent.Create_recycle_mantis_HandsDown(380, 50 + TEXTURE_ANCOR_Y_BONUS, 0.80f, (int)(390 * 1.4f), (int)(320 * 1.4f)); var hand_air_right = GeneratedContent.Create_recycle_mantis_HandsUp(200, -300 + TEXTURE_ANCOR_Y_BONUS, 0.80f, (int)(390 * 1.4f), (int)(320 * 1.4f), true); var hand_air_left = GeneratedContent.Create_recycle_mantis_HandsUp(-100, -300 + TEXTURE_ANCOR_Y_BONUS, 0.80f, (int)(390 * 1.4f), (int)(320 * 1.4f)); var Animator = new Animator(new AnimationTransitionOnCondition( new Animation[] { hand_right , hand_air_left , hand_air_right } , hand_left , () => AnimationFacingRight == false && Inputs.Action1Down == false && GrabbedPaper == null) , new AnimationTransitionOnCondition( new Animation[] { hand_left , hand_air_left , hand_air_right } , hand_right, () => AnimationFacingRight && (Inputs.Action1Down == false && GrabbedPaper == null)) , new AnimationTransitionOnCondition( new Animation[] { hand_right , hand_left , hand_air_right } , hand_air_left, () => AnimationFacingRight == false && (Inputs.Action1Down || GrabbedPaper != null)) , new AnimationTransitionOnCondition( new Animation[] { hand_right , hand_left , hand_air_left } , hand_air_right, () => AnimationFacingRight && (Inputs.Action1Down || GrabbedPaper != null)) ); return(Animator); }
public ButtonAnimation(int X, int Y, int Width, int Height, Func <bool> Pressed) { this.X = X; this.Y = Y; this.Width = Width; this.Height = Height; this.Pressed = Pressed; var offsetX = (Width / 100) * 5; var offsetY = (Height / 100) * 5; var z = 0.8f; buttonUp = GeneratedContent.Create_touch_inputs_button(-offsetX, -offsetY, z, Width + offsetX, Height + offsetY); buttonUp.ChangeColor(new Color(253, 205, 1)); buttonDown = GeneratedContent.Create_touch_inputs_button_pressed(0, 0, z, Width, Height); buttonDown.ChangeColor(new Color(253, 205, 1)); Current = buttonUp; }
public Paper() { Width = SIZE; Height = SIZE; UpdateHandler = new UpdateGroup( new AffectedByGravity(this) , new LimitSpeed(this, 100, 80) ); CollisionHandler = new CollisionHandlerGroup( new StopsWhenBotCollidingWith <IPaperMovementBlocker>(this, AudiosToPlay.Add) , new StopsWhenRightCollidingWith <IPaperMovementBlocker>(this) ); Animation = GeneratedContent.Create_trash_bag_Trash( -(int)(SIZE * 0.1f) , -(int)(SIZE * 0.2f) , 0.83f , (int)(SIZE * 1.2f) , (int)(SIZE * 1.2f)); }
protected override void LoadContent() { font = Content.Load <SpriteFont>("Score"); spriteBatch = new SpriteBatch(GraphicsDevice); GeneratedContent = new GeneratedContent(); Audios.Add("jump", Content.Load <SoundEffect>("jump")); Audios.Add("landing", Content.Load <SoundEffect>("landing")); Audios.Add("death", Content.Load <SoundEffect>("death")); Audios.Add("explosion", Content.Load <SoundEffect>("explosion")); Audios.Add("grab", Content.Load <SoundEffect>("grab")); GeneratedContent.Load(Content); var pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); pixel.SetData(new[] { Color.White }); GeneratedContent.Textures.Add("pixel", pixel); gameloop = new GameRunner(World.Update); gameloop.Start(); StartGame(); }
public static SimpleAnimation CreateAnimation(Direction Direction) { var bonus = 20; var tx = -World.SPACE_BETWEEN_THINGS * bonus; var ty = -World.SPACE_BETWEEN_THINGS * bonus; var tz = 0.9f; var tw = SIZE + World.SPACE_BETWEEN_THINGS * bonus; var th = SIZE + World.SPACE_BETWEEN_THINGS * bonus; SimpleAnimation Animation; if (Direction == Direction.Center) { Animation = GeneratedContent.Create_background_wall_center(tx, ty, tz, tw, th); } else if (Direction == Direction.Left) { Animation = GeneratedContent.Create_background_wall_left(tx, ty, tz, tw, th); } else if (Direction == Direction.Right) { Animation = GeneratedContent.Create_background_wall_right(tx, ty, tz, tw, th); } else if (Direction == Direction.Top) { Animation = GeneratedContent.Create_background_wall_top(tx, ty, tz, tw, th); } else { Animation = GeneratedContent.Create_background_wall_bot(tx, ty, tz, tw, th); } Animation.ChangeColor(new Color(158, 165, 178)); return(Animation); }
private void CreateBlocks(int rowNumber, int colNumber) { //remove left wall? let the player fall? var cellsize = 1000 + World.SPACE_BETWEEN_THINGS; for (int i = 1; i < rowNumber; i++) { World.Add(new Block(Direction.Top) { X = i * cellsize, Y = cellsize }); } for (int i = 1; i <= colNumber; i++) { World.Add(new Block(i == 1 || i == colNumber ? Direction.Center : Direction.Left) { X = 0, Y = i * cellsize }); } for (int i = 1; i < rowNumber; i++) { World.Add(new Block(Direction.Bot) { X = i * cellsize, Y = cellsize * colNumber }); } for (int i = 1; i <= colNumber; i++) { if (i == 2) { World.Add(new InvisibleBlock() { X = cellsize * rowNumber, Y = i * cellsize }); continue; } World.Add(new Block(i == 1 || i == colNumber ? Direction.Center : Direction.Right) { X = cellsize * rowNumber, Y = i * cellsize }); } var backgrond = GeneratedContent.Create_background_wall_center( 0 , cellsize * 6 , 1 , cellsize * 14 , cellsize * 4); backgrond.ChangeColor(new Color(158, 165, 178)); World.Add(backgrond); }