public NodeParent m_EditorNode;         //编辑器视图对象

        public EditorRecordNode(ActionTreeNode node, Vector2 mousPos)
        {
            m_Node    = node;
            m_ShowPos = mousPos;
            m_UID     = GenerateUID.GetUID64();

            Debug.Log("m_Node.m_AttachType=" + m_Node.m_AttachType + "mousPos=" + mousPos);
            object obj = m_Node.m_AttachType.Assembly.CreateInstance(m_Node.m_AttachType.Name);

            if (obj == null)
            {
                Debug.LogError(" m_Node.m_AttachType=" + m_Node.m_AttachType);
                return;
            }
            m_ActionScript = obj  as NodeActionParent;
            m_EditorNode   = new NodeParent(m_ActionScript);
            var attributes = m_Node.m_AttachType.GetCustomAttributes(false).OfType <BehaviorActionAttribute>();

            foreach (var item in attributes)
            {
                if (m_ActionScript.m_BehaviorActionAttribute == null)
                {
                    m_ActionScript.m_BehaviorActionAttribute = item;
                }
                //   Debug.Log("zz " + item.ActionArrangement);
            }
            //   m_ShowNode.m_BehaviorActionAttribute = attributes[0];
            m_EditorNode.m_Pos = mousPos;
        }
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         Debug.Log("32.>>" + GenerateUID.GetUID32());
         Debug.Log("64.>>" + GenerateUID.GetUID64());
         Debug.Log("");
     }
 }
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        public void RecordSelectNode(ActionTreeNode node, Vector2 relativePos)
        {
            EditorRecordNode recordNode = new EditorRecordNode(node, relativePos);

            while (m_AllShowingNode.ContainsKey(recordNode.m_UID))
            {
                recordNode.m_UID = GenerateUID.GetUID64();
            }
            m_AllShowingNode.Add(recordNode.m_UID, recordNode);
        }
Esempio n. 4
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            } //标识该节点连线的ID


            public NodeLineInfor(FieldInfo field, NodeInOutEnum fieldType, bool isSignalConnect, NodeParent belongto)
            {
                m_NodeFieldInfor    = field;
                m_LineType          = fieldType;
                m_IsSignalConnected = isSignalConnect;
                m_BelongNode        = belongto;
                NodeLinePointID     = GenerateUID.GetUID64(); //获得64位的ID;
                while (m_AllNodeLinePointID.Contains(NodeLinePointID))
                {
                    NodeLinePointID = GenerateUID.GetUID64(); //获得64位的ID;
                }
            }