public override ISector BuildDecorator() { int fireDamage = GenerateRandomValue.GetRandom(101); int temp = GenerateRandomValue.GetRandom(30, 45); int windSpeed = GenerateRandomValue.GetRandom(80, 250); ISector sector = new Sector(fireDamage); if (GenerateRandomValue.NextDouble() < chanceOfDecorate) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.DryGrass); } if (GenerateRandomValue.NextDouble() < chanceOfDecorate) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.BigTrees); } if (GenerateRandomValue.NextDouble() < chanceOfDecorate) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.ScaredPeople); } if (temp > 30) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.HotDay, temp); } if (windSpeed > 80) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.WindyDay, windSpeed); } return(sector); }
static List <IPatrol> CreateMockPlaces(int howMany) { var list = new List <IPatrol>(); for (int i = 0; i < howMany; i++) { var option = GenerateRandomValue.GetRandom(0, 3); IPatrol place; switch (option) { case 0: place = new StreetCorner(GenerateRandomValue.GetRandom(0, 5)); list.Add(place); break; case 1: place = new House(GenerateRandomValue.GetRandom(0, 999), GenerateRandomValue.GetRandom(0, 65), GenerateRandomValue.GetRandom(0, 9)); list.Add(place); break; case 2: place = new Square("", GenerateRandomValue.GetRandom(), GenerateRandomValue.GetRandom(0, 65), GenerateRandomValue.GetRandom(0, 9)); list.Add(place); break; } } return(list); }
public override ISector BuildDecorator() { int fireDamage = GenerateRandomValue.GetRandom(101); var sector = new Sector(fireDamage); return(FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.Basic)); }
public override ISector BuildDecorator() { int fireDamage = GenerateRandomValue.GetRandom(101); int rain = GenerateRandomValue.GetRandom(1, 500); ISector sector = new Sector(fireDamage); if (rain > 50) { sector = FactoryDecorator.CreateDecorator(sector, DecoratorTypeEnum.RainingDay, rain); } return(sector); }
public static ISector CreateDecorator(ISector sector, DecoratorTypeEnum type, int value = 0) { FactoryDecorator sectorFactory = null; switch (type) { case DecoratorTypeEnum.BigTrees: sectorFactory = new BigTreesFactory(sector); break; case DecoratorTypeEnum.DryGrass: sectorFactory = new DryGrassFactory(sector); break; case DecoratorTypeEnum.HotDay: sectorFactory = new HotDayFactory(sector, value); break; case DecoratorTypeEnum.RainingDay: sectorFactory = new RainingDayFactory(sector, value); break; case DecoratorTypeEnum.ScaredPeople: var scaredPeople = GenerateRandomValue.GetRandom(0, 6); sectorFactory = new ScaredPeopleFactory(sector, scaredPeople); break; case DecoratorTypeEnum.WindyDay: sectorFactory = new WindyDayFactory(sector, value); break; case DecoratorTypeEnum.Basic: sectorFactory = new BasicFactory(sector); break; } return(sectorFactory.CreateSector()); }
public void Drive() { Console.WriteLine("The doctor got into the vehicle."); for (int i = 0; i < 5; i++) { var chance = GenerateRandomValue.GetRandom(0, 11); if (chance <= 1) { this.MotorEngine.TurnOff(); continue; } else if (this.MotorEngine.GetType() == typeof(TurnedOff)) { this.MotorEngine.TurnOn(); } if (chance >= 4) { this.MotorEngine.Accelerate(); } else { this.MotorEngine.Decelerate(); } if (chance >= 9) { this.MotorEngine.Brake(); } if (chance > 1 && this.MotorEngine.GetType() == typeof(Broken)) { this.MotorEngine.Fix(); } } }
public bool ThereIsSomethingOutOfOrdinary() { return(GenerateRandomValue.GetRandom(101) >= 50 ? true : false); }
public bool ItHasHeartRhythm() { var response = GenerateRandomValue.GetRandom(11) > Probability ? true : false; return(response); }
public bool IsBreathing() { var response = GenerateRandomValue.GetRandom(11) > Probability ? true : false; return(response); }