public void ShouldReturnExpectedValues( int maxValue, int[] expected) { GeneratePrimes.Generate(maxValue) .Should().Equal(expected); }
static void Main(string[] args) { var result = GeneratePrimes.GeneratePrimeNumbers(10000); foreach (var prime in result) { Console.WriteLine(prime); } Console.ReadLine(); }
void Start() { GameObject obj = GameObject.Find("/Empty"); //generator = obj.GetComponent<GenerateList>(); generator = obj.GetComponent <GeneratePrimes>(); xyz = new Vector3[3]; xyz[0] = Vector3.right; xyz[1] = Vector3.up; xyz[2] = -Vector3.forward; //Unity's positive z-axis is backwards! (reference: Right-Hand Rule) size = new ulong[3]; size[0] = 1; size[1] = 1; size[2] = 1; }
public void TestPrimes() { int[] nullArray = GeneratePrimes.GeneratePrimeNumbers(0); Assert.AreEqual(nullArray.Length, 0); int[] minArray = GeneratePrimes.GeneratePrimeNumbers(2); Assert.AreEqual(minArray.Length, 1); Assert.AreEqual(minArray[0], 2); int[] treeArray = GeneratePrimes.GeneratePrimeNumbers(3); Assert.AreEqual(treeArray.Length, 2); Assert.AreEqual(treeArray[0], 2); Assert.AreEqual(treeArray[1], 3); int[] centArray = GeneratePrimes.GeneratePrimeNumbers(100); Assert.AreEqual(centArray.Length, 25); Assert.AreEqual(centArray[24], 97); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.WriteLine(); Console.WriteLine(MultiplesOf3and5.SumOfMultiplesOf3and5(1000)); Console.WriteLine(); EvenFibonacciNumbers.RunFib(89); Console.WriteLine(); Console.WriteLine(EvenFibonacciNumbers.SumOfEvenNumbers(4000000)); Console.WriteLine(); var primes = GeneratePrimes.GenerateAllPrimesForMaxValue(13195); foreach (var prime in primes) { Console.Write($"{prime} "); } Console.WriteLine(); Console.WriteLine(LargestPrimeFactor.FindLargesPrimeFactor(600851475143)); Console.WriteLine(); var largestPalindrome = new LargestPalindromeV2(2); var product = largestPalindrome.FindLargestPalendromeProduct(); Console.WriteLine(product); Console.WriteLine(); }
void Start() { GameObject obj = GameObject.Find("/Empty"); generator = obj.GetComponent <GeneratePrimes>(); }