bool CheckAllMachines() { int production = 0; int rawmat = 0; int disposal = 0; for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { GridTile tile = grid.GetGrid(i, j); if (tile.UpgradeSection == "Production") { production++; } else if (tile.UpgradeSection == "Disposal") { disposal++; } else if (tile.UpgradeSection == "RawMaterial") { rawmat++; } } } if (production != 0 && disposal != 0 && rawmat != 0) { return(true); } else { return(false); } }
//void UseProductionMachines() //{ // totalRawMat = rawMats.Count; // int perMachine = Mathf.FloorToInt( totalRawMat / productionTiles.Count) ; // int remainder = (int)totalRawMat % (int)productionTiles.Count; // Debug.Log(perMachine + "total " + totalRawMat + " " + productionTiles.Count + " " + remainder); // float totalSales = 0; // GameManager gm = FindObjectOfType<GameManager>(); // for (int i = 0; i < productionTiles.Count; i++) // { // for(int j =0; j < perMachine; j++) // { // totalSales += rawMats[0].itemQuantity + gm.sellPrice; // rawMats[0].ResetTile(); // Destroy(rawMats[0].gameObject.transform.GetChild(0).gameObject); // rawMats.RemoveAt(0); // // totalSales += productionTiles[i].itemQuantity * perMachine; // } // } // if(remainder == 1) // { // totalSales += rawMats[0].itemQuantity + gm.sellPrice; // rawMats[0].ResetTile(); // Destroy(rawMats[0].gameObject.transform.GetChild(0).gameObject); // rawMats.RemoveAt(0); // //totalSales += productionTiles[0].itemQuantity * remainder; // } // GameManager gameManager = FindObjectOfType<GameManager>(); // gameManager.UpdateMoney(totalSales); //} //void UseDisposal() //{ // int perMachine = Mathf.FloorToInt(totalRawMat / DisposalTiles.Count); // int remainder = (int)totalRawMat % (int)DisposalTiles.Count; // //add up percentages on disposal machines // for (int i = 0; i < DisposalTiles.Count; i++) // { // //calculated the percentage chance of raw material // for (int j = 0; j < perMachine; j++) // { // float percentageChance = (DisposalTiles[i].itemQuantity / 100); // if(Random.value > percentageChance) // { // //waste // GridTile gridTile = FindEmpty(); // gridTile.occupied = true; // gridTile.itemQuantity = 1; // gridTile.UpgradeSection = "Waste"; // Instantiate(waste, gridTile.transform); // } // else // { // //raw material // GridTile gridTile = FindEmpty(); // gridTile.occupied = true; // gridTile.itemQuantity = 1; // //gridTile.tileUpgradeName = "RawMaterial"; // gridTile.UpgradeSection = "RawMaterial"; // // gridTile.transform.position; // Instantiate(rawMat, gridTile.transform); // } // } // } // if (remainder == 1) // { // float percentageChance = (DisposalTiles[0].itemQuantity / 100); // if (Random.value > percentageChance) // { // //waste // GridTile gridTile = FindEmpty(); // gridTile.occupied = true; // gridTile.itemQuantity = 1; // gridTile.UpgradeSection = "Waste"; // Instantiate(waste, gridTile.transform); // } // else // { // //raw material // GridTile gridTile = FindEmpty(); // gridTile.occupied = true; // gridTile.itemQuantity = 1; // //gridTile.tileUpgradeName = "RawMaterial"; // gridTile.UpgradeSection = "RawMaterial"; // // gridTile.transform.position; // Instantiate(rawMat, gridTile.transform); // } // } //} GridTile FindEmpty() { for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { GridTile tile = grid.GetGrid(i, j); if (!tile.occupied && tile.factorySection == "Storage") { return(tile); } } } //no empty ones return(null); }
GridTile FindTile() { grid = FindObjectOfType <GenerateGrid>(); if (activeUpgrade.itemSection == "RawMaterial") { for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { GridTile tile = grid.GetGrid(i, j); if (tile.factorySection == "Storage") { if (tile.occupied == false) { return(tile); } } } } } else if (activeUpgrade.itemSection == "Production" || activeUpgrade.itemSection == "Disposal") { for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { GridTile tile = grid.GetGrid(i, j); if (tile.factorySection == "Factory") { if (tile.occupied == false) { return(tile); } } } } } return(null); }
void CountEmptyFactory() { grid = FindObjectOfType <GenerateGrid>(); for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { GridTile tile = grid.GetGrid(i, j); if (tile.factorySection == "Factory") { if (!tile.occupied) { factoryFree++; } } } } }
public void CheckTiles() { if (FindObjectOfType <GameManager>().tutorialActive) { //GridTile[,] gridTiles = new GridTile[grid.GetHeight(), grid.GetWidth()]; // gridTiles = grid.GetGrid(); int disposal = 0; int rawMaterial = 0; int production = 0; for (int i = 0; i < grid.GetHeight(); i++) { for (int j = 0; j < grid.GetWidth(); j++) { if (grid.GetGrid(i, j).UpgradeSection == "Disposal") { disposal++; } else if (grid.GetGrid(i, j).UpgradeSection == "RawMaterial") { rawMaterial++; } else if (grid.GetGrid(i, j).UpgradeSection == "Production") { production++; } } } if (disposal > 0 && rawMaterial > 0 && production > 0) { GetComponent <Button>().interactable = true; } else { GetComponent <Button>().interactable = false; } } }