Esempio n. 1
0
        public List <GeneralValues> GetGeneralValues(short?id = null, string code = null)
        {
            try
            {
                List <GeneralValues> returnList = new List <GeneralValues>();

                if (System.Web.HttpContext.Current != null)
                {
                    Rp3.Security.Cryptography.KeyFileName = System.Web.HttpContext.Current.Server.MapPath("~/key");
                }
                else
                {
                    Rp3.Security.Cryptography.KeyFileName = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetAssembly(typeof(General)).Location), "Key");
                }

                ContextService db = new ContextService();

                var list = db.GeneralValues.Get(p => (id == null || p.Id == id) && (code == null || p.Code == code));

                foreach (var item in list)
                {
                    GeneralValues det = new GeneralValues();

                    Rp3.Data.Service.CopyTo(item, det, includeProperties: new string[] {
                        "Id",
                        "Code",
                        "Content",
                        "Reference01",
                        "Reference02"
                    });

                    returnList.Add(det);
                }

                return(returnList);
            }
            catch (Exception e)
            {
                return(null);
            }
        }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     generalValues       = GameObject.Find("GeneralValues").GetComponent <GeneralValues>();
     levelUpText.enabled = false;
     nextLevelUp         = 100;
     score          = 0;
     level          = 1;
     Time.timeScale = 1.0f;
     gameoverPanel.SetActive(false);
     background = GameObject.Find("Main Camera").GetComponent <AudioSource>();
     musicOn.SetActive(false);
     play.SetActive(false);
     pausePanel.SetActive(false);
     fallCycle     = 1.0f;
     addBlocsCycle = 2000;
     if (generalValues.difficulty == 1)
     {
         addBlocsCycle = 30;
     }
     else if (generalValues.difficulty == 2)
     {
         addBlocsCycle = 24;
     }
 }