Esempio n. 1
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    public void Input2()
    {
        print("2");
        //Code for selecting the input 2 here.
        GameObject            player = GameObject.FindGameObjectWithTag("Player");
        GeneralPlayerMovement gpm    = player.GetComponent <GeneralPlayerMovement>();

        gpm.ChangeMovements(1);
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;
        GMP    = player.GetComponent <GeneralPlayerMovement>();

        cameraTimer = CameraMoveTime;

        CamMin = GameObject.Find("CameraMin").transform;
        CamMax = GameObject.Find("CameraMax").transform;
        aspect = Camera.main.aspect;
    }
Esempio n. 3
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    //public int fatherLife = 100;

    //[Header("")]
    public void Start()
    {
        JumpableLayers = LayerMask.GetMask("Ground", "WallJump", "Default");
        // setting vars
        rb           = GetComponent <Rigidbody2D>();
        anim         = GetComponent <Animator>();
        gpm          = GetComponent <GeneralPlayerMovement>();
        objectPooler = ObjectPooler.instance;

        // setting abilities
        GiveAbbility();
    }
Esempio n. 4
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    private void Start()
    {
        OnMovablePlatform = false;

        JumpableLayers = LayerMask.GetMask("Ground", "WallJump", "Default");

        // setting vars
        rb   = GetComponent <Rigidbody2D>();
        anim = GetComponent <Animator>();

        gpm = GetComponent <GeneralPlayerMovement>();

        // setting abilities
        GiveAbbility();
    }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        transform.GetChild(0).GetComponent <Canvas>().worldCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();

        curShardCount = StartShards;

        GPM = GameObject.FindGameObjectWithTag("Player").GetComponent <GeneralPlayerMovement>();

        curChar = GPM.characterSelected;


        // assign one and ten
        GameObject HolderOfSpritRenderer = GameObject.FindGameObjectWithTag("AbilityWheel").transform.GetChild(0).gameObject;

        //One = HolderOfSpritRenderer.transform.GetChild(0).GetComponent<SpriteRenderer>();
        //Ten = HolderOfSpritRenderer.transform.GetChild(1).GetComponent<SpriteRenderer>();
        // assign the nr
        UpdateNumbers(curShardCount);
    }
Esempio n. 6
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        respawnGo = collision.gameObject;
        objectPooler.killGameObject(respawnGo);

        Box boxScript = collision.gameObject.GetComponent <Box>();
        GeneralPlayerMovement playerScript = collision.gameObject.GetComponent <GeneralPlayerMovement>();

        if (boxScript != null)
        {
            respawnPos = boxScript.getStartPosition();
            objectPooler.spawnSpecificFromPool(respawnGo, respawnPos, respawnGo.transform.rotation);
        }
        if (playerScript != null)
        {
            //respawnPos = playerScript.getStartPosition();
            //objectPooler.spawnSpecificFromPool(respawnGo, respawnPos, respawnGo.transform.rotation);
            GameManager.instance.instaKill();
        }
    }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     rb     = GetComponent <Rigidbody2D>();
     script = GetComponent <GeneralPlayerMovement>();
 }