private void title_TextChanged(object sender, EventArgs e) { string ascii = GeneralHelper.AsciiOnly(title.Text); bool isRoman = ascii == title.Text; if (isRoman) { titleRomanised.Text = title.Text; } panelRomanisedTitle.Enabled = !isRoman; titleRomanised.Text = GeneralHelper.AsciiOnly(titleRomanised.Text); changesMade = true; }
private void artist_TextChanged(object sender, EventArgs e) { string ascii = GeneralHelper.AsciiOnly(artist.Text); bool isRoman = ascii == artist.Text; if (isRoman) { artistRomanised.Text = artist.Text; } panelRomanisedArtist.Enabled = !isRoman; artistRomanised.Text = GeneralHelper.AsciiOnly(artistRomanised.Text); changesMade = true; }
private void SongSetup_Load(object sender, EventArgs e) { combos = new[] { combo1, combo2, combo3, combo4, combo5, combo6, combo7, combo8 }; List <String> files = (BeatmapManager.Current.InOszContainer) ? new List <string>(BeatmapManager.Current.Package.MapFiles) : null; //Restrict anything that can alter the filename of the difficulty when we are in the editor with a overridden difficulty //unless we are using the save as dialog. bool fRestrict = files != null && !newDifficulty && files.Exists((f) => f.EndsWith(Path.GetFileName(BeatmapManager.Current.Filename))); version.Enabled = !fRestrict; title.Text = !string.IsNullOrEmpty(BeatmapManager.Current.TitleUnicode) ? BeatmapManager.Current.TitleUnicode : BeatmapManager.Current.Title; titleRomanised.Text = string.IsNullOrEmpty(BeatmapManager.Current.Title) ? GeneralHelper.AsciiOnly(BeatmapManager.Current.TitleUnicode) : BeatmapManager.Current.Title; artist.Text = !string.IsNullOrEmpty(BeatmapManager.Current.ArtistUnicode) ? BeatmapManager.Current.ArtistUnicode : BeatmapManager.Current.Artist; artistRomanised.Text = string.IsNullOrEmpty(BeatmapManager.Current.Artist) ? GeneralHelper.AsciiOnly(BeatmapManager.Current.ArtistUnicode) : BeatmapManager.Current.Artist; creator.Text = (BeatmapManager.Current.Creator.Length > 0 ? BeatmapManager.Current.Creator : ConfigManager.sUsername.Value); source.Text = BeatmapManager.Current.Source; if (creator.Text == ConfigManager.sUsername || fRestrict) { creator.Enabled = false; } version.Text = BeatmapManager.Current.Version; coopmode.Checked = BeatmapManager.Current.PlayMode == PlayModes.OsuMania && BeatmapManager.Current.DifficultyCircleSize >= 10; // extend the trackbar a little to avoid resetting .osuhaxed values setDifficulty(hpDrainRate, BeatmapManager.Current.DifficultyHpDrainRate, DRAIN_MIN, DRAIN_MAX, 10.0); if (allowedModes.SelectedIndex == 3) { setDifficulty(circleSize, BeatmapManager.Current.DifficultyCircleSize / (coopmode.Checked ? 2 : 1), CS_MIN_MANIA, CS_MAX_MANIA, 1.0); // Mania doesn't support any decimal circle size } else { setDifficulty(circleSize, BeatmapManager.Current.DifficultyCircleSize, CS_MIN, CS_MAX, 10.0); } setDifficulty(approachRate, BeatmapManager.Current.DifficultyApproachRate, AR_MIN, AR_MAX, 10.0); setDifficulty(overallDifficulty, BeatmapManager.Current.DifficultyOverall, OD_MIN, OD_MAX, 10.0); // in the case where there's only one sampleset, this works. // when there isn't, the control is hidden anyway. listSampleset.SelectedItem = AudioEngine.CurrentSampleSet.ToString(); tags.Text = BeatmapManager.Current.Tags; source.Text = BeatmapManager.Current.Source; sampleCustom.Checked = AudioEngine.CustomSamples == CustomSampleSet.Custom1; checkEpilepsy.Checked = BeatmapManager.Current.EpilepsyWarning; udCountdownOffset.Value = BeatmapManager.Current.CountdownOffset; stackLeniency.Value = (int)Math.Max(2, Math.Round(BeatmapManager.Current.StackLeniency * 10)); allowedModes.SelectedIndex = (int)BeatmapManager.Current.PlayMode; originMode = BeatmapManager.Current.PlayMode; volume1.Value = BeatmapManager.Current.SampleVolume; if (BeatmapManager.Current.AudioPresent) { checkSamplesMatchPlaybackRate.Checked = BeatmapManager.Current.SamplesMatchPlaybackRate; } else { checkSamplesMatchPlaybackRate.Checked = true; checkSamplesMatchPlaybackRate.Enabled = false; } checkCountdown.Checked = BeatmapManager.Current.Countdown != Countdown.Disabled; checkLetterbox.Checked = BeatmapManager.Current.LetterboxInBreaks; checkWidescreen.Checked = BeatmapManager.Current.WidescreenStoryboard || newDifficulty; checkStoryOverFire.Checked = !BeatmapManager.Current.StoryFireInFront; if (BeatmapManager.Current.Countdown == Countdown.Disabled) { countdownNormal.Checked = true; } else { countdownDouble.Checked = BeatmapManager.Current.Countdown == Countdown.DoubleSpeed; countdownHalf.Checked = BeatmapManager.Current.Countdown == Countdown.HalfSpeed; countdownNormal.Checked = BeatmapManager.Current.Countdown == Countdown.Normal; } SkinManager.InitializeSkinList(); foreach (string s in SkinManager.Skins) { skinPreference.Items.Add(s); } if (!string.IsNullOrEmpty(BeatmapManager.Current.SkinPreference)) { skinPreference.Text = BeatmapManager.Current.SkinPreference; } else { skinPreference.SelectedIndex = 0; } panelCountdownRate.Enabled = checkCountdown.Checked; if (AudioEngine.ControlPoints.Count > 0) { SampleSet def = AudioEngine.ControlPoints[0].SampleSet; CustomSampleSet cus = AudioEngine.ControlPoints[0].CustomSamples; int volume = AudioEngine.ControlPoints[0].Volume; foreach (ControlPoint p in AudioEngine.ControlPoints) { if (p.SampleSet != def || p.CustomSamples != cus || p.CustomSamples >= CustomSampleSet.Custom2) { hideSampleSettings.Visible = true; resetSampleSettings = false; } if (p.Volume != volume) { hideSampleVolume.Visible = true; resetVolumeSettings = false; } } volume1.Value = volume; } List <System.Drawing.Color> colours = new List <System.Drawing.Color>(4); for (int x = 0; x < SkinManager.MAX_COLOUR_COUNT; x++) { System.Drawing.Color c = OsuMathHelper.CConvert(SkinManager.LoadColour("Combo" + (x + 1).ToString())); if (x < 2 || c.A > 0) { colours.Add(c); } } while (colours.Count < 2) { colours.Add(System.Drawing.Color.FromArgb(240, 240, 240)); } colours.Add(colours[0]); colours.RemoveAt(0); int y; for (y = 0; y < colours.Count; y++) { combos[y].SwatchColor = colours[y]; combos[y].Visible = true; combos[y].Visible2 = true; } for (; y < 8; y++) { combos[y].Visible = false; combos[y].Visible2 = false; } backgroundColour.SwatchColor = OsuMathHelper.CConvert(EventManager.backgroundColour); updateCheckedColours(); customColour.Checked = BeatmapManager.Current.CustomColours; cb_maniaSpecial.Checked = BeatmapManager.Current.SpecialStyle; if (newDifficulty || fRestrict) { version.Text = string.Empty; version.Select(); artist.Enabled = false; title.Enabled = false; } else { artist.Select(); } changesMade = false; }