private void GetGoldCoin(GameObject other)
 {
     if (this.transform != null)
     {
         other.transform.position = Vector3.MoveTowards(other.transform.position, this.transform.position, 12 * Time.deltaTime);
         if (Vector3.Distance(other.transform.position, this.transform.position) <= 3)
         {
             _generalController.AddGold(2);
             Destroy(other.gameObject);
         }
     }
 }