public void UpdateTemperatureIfNecessary(bool force = false)
 {
     if (Find.TickManager.TicksGame - _lastTempUpdate > 1900 || force)
     {
         // get desired temperatures
         if (!targetTemperaturesOverride)
         {
             _targetTemperatures = new FloatRange(Math.Max(GenTemperature.SeasonalTemp - 10f, ApparelStatsHelper.MinMaxTemperatureRange.min),
                                                  Math.Min(GenTemperature.SeasonalTemp + 10f, ApparelStatsHelper.MinMaxTemperatureRange.max));
         }
         _temperatureWeight = GenTemperature.SeasonAcceptableFor(_pawn.def) ? 1f : 5f;
     }
 }
        public override bool TryExecute(IncidentParms parms)
        {
            IntVec3 intVec;

            if (!RCellFinder.TryFindRandomPawnEntryCell(out intVec))
            {
                return(false);
            }
            PawnKindDef pawnKindDef = (
                from a in Find.Map.Biome.AllWildAnimals
                where GenTemperature.SeasonAcceptableFor(a.race)
                select a).RandomElement();
            float   points  = IncidentMakerUtility.DefaultParmsNow(Find.Storyteller.def, IncidentCategory.ThreatBig).points;
            int     num     = Rand.RangeInclusive(12, 24);
            int     num2    = Rand.RangeInclusive(90000, 150000);
            IntVec3 invalid = IntVec3.Invalid;

            if (!RCellFinder.TryFindRandomCellOutsideColonyNearTheCenterOfTheMap(intVec, 10f, out invalid))
            {
                invalid = IntVec3.Invalid;
            }
            Pawn pawn = null;

            for (int i = 0; i < num; i++)
            {
                IntVec3 loc = CellFinder.RandomClosewalkCellNear(intVec, 10);
                pawn = PawnGenerator.GeneratePawn(pawnKindDef, null);
                GenSpawn.Spawn(pawn, loc, Rot4.Random);
                pawn.mindState.exitMapAfterTick = Find.TickManager.TicksGame + num2;
                if (invalid.IsValid)
                {
                    pawn.mindState.forcedGotoPosition = CellFinder.RandomClosewalkCellNear(invalid, 10);
                }
            }
            Find.LetterStack.ReceiveLetter("Migration", "A group of animals is migrating through your region.", LetterType.Good, intVec, null);
            return(true);
        }