Esempio n. 1
0
        public static CompHopperUser        FindHopperUser(IntVec3 cell)
        {
            //var str = string.Format( "CompHopper.FindHopperUser( {0} )", cell.ToString() );
            if (!cell.InBounds())
            {
                //Log.Message( str );
                return(null);
            }
            List <Thing> thingList = null;

            if (Scribe.mode != LoadSaveMode.Inactive)
            {   // Find hopper user in world matching cell
                if (
                    (Find.ThingGrid == null) ||
                    (Find.ThingGrid.ThingsAt(cell).Count() == 0)
                    )
                {
                    //Log.Message( str );
                    return(null);
                }
                thingList = Find.ThingGrid.ThingsAt(cell).ToList();
            }
            else
            {   // Find hopper user in cell
                thingList = cell.GetThingList();
            }
            if (!thingList.NullOrEmpty())
            {
                var hopperUser = thingList.FirstOrDefault((thing) =>
                {
                    var thingDef = GenSpawn.BuiltDefOf(thing.def) as ThingDef;
                    return((thingDef != null) && (thingDef.IsHopperUser()));
                });
                if (hopperUser != null)
                {   // Found a hopper user
                    //str += " = " + hopperUser.ThingID;
                    //Log.Message( str );
                    return(hopperUser.TryGetComp <CompHopperUser>());
                }
            }
            // Nothing found
            //Log.Message( str );
            return(null);
        }
 /// <summary>
 /// Check the aquaculture hopper is placed next to an aquaculture basin.
 /// </summary>
 public override AcceptanceReport AllowsPlacing(BuildableDef checkingDef, IntVec3 loc, Rot4 rot)
 {
     for (int i = 0; i < 4; i++)
     {
         IntVec3 cell = loc + GenAdj.CardinalDirections[i];
         if (cell.InBounds())
         {
             List <Thing> thingList = cell.GetThingList();
             for (int thingIndex = 0; thingIndex < thingList.Count; thingIndex++)
             {
                 Thing    thing    = thingList[thingIndex];
                 ThingDef builtDef = GenSpawn.BuiltDefOf(thing.def) as ThingDef;
                 if (builtDef != null)
                 {
                     if (builtDef == Util_FishIndustry.AquacultureBasinDef)
                     {
                         return(true);
                     }
                 }
             }
         }
     }
     return(new AcceptanceReport("Aquaculture hopper must be placed next to an aquaculture basin."));
 }
Esempio n. 3
0
        // This method is to remove the hard-coded references allowing more flexibility in
        // building placements.  Specifically, it removes the steam geyser/geothermal generator
        // lock.
        internal static bool                _CanPlaceBlueprintOver(BuildableDef newDef, ThingDef oldDef)
        {
            if (oldDef.EverHaulable)
            {
                return(true);
            }

            // Handle steam geysers in a mod friendly way (not geothermal exclusive)
            // By default, nothing can be placed on steam geysers without a place worker which allows it
            if (oldDef == ThingDefOf.SteamGeyser)
            {
                if (newDef.placeWorkers.NullOrEmpty())
                {
                    // No place workers means nothing to allow it
                    return(false);
                }
                if (newDef.placeWorkers.Contains(typeof(PlaceWorker_OnSteamGeyser)))
                {
                    return(true);
                }
                if (newDef.placeWorkers.Contains(typeof(PlaceWorker_OnlyOnThing)))
                {
                    var Restrictions = newDef.RestrictedPlacement_Properties();
#if DEBUG
                    if (Restrictions == null)
                    {
                        CCL_Log.Error("PlaceWorker_OnlyOnThing unable to get properties!", newDef.defName);
                        return(false);
                    }
#endif
                    if (Restrictions.RestrictedThing.Contains(ThingDefOf.SteamGeyser))
                    {
                        return(true);
                    }
                }
                return(false);
            }

            ThingDef     newThingDef    = newDef as ThingDef;
            ThingDef     oldThingDef    = oldDef;
            BuildableDef buildableDef   = GenSpawn.BuiltDefOf(oldDef);
            ThingDef     resultThingDef = buildableDef as ThingDef;

            if (
                (oldDef.category == ThingCategory.Plant) &&
                (oldDef.passability == Traversability.Impassable) &&
                (
                    (newThingDef != null) &&
                    (newThingDef.category == ThingCategory.Building)
                ) &&
                (!newThingDef.building.canPlaceOverImpassablePlant)
                )
            {
                return(false);
            }

            if (
                (oldDef.category != ThingCategory.Building) &&
                (!oldDef.IsBlueprint) &&
                (!oldDef.IsFrame)
                )
            {
                return(true);
            }


            if (newThingDef != null)
            {
                if (!EdificeUtility.IsEdifice((BuildableDef)newThingDef))
                {
                    return
                        ((
                             (oldDef.building == null) ||
                             (oldDef.building.canBuildNonEdificesUnder)
                             ) &&
                         (
                             (!newThingDef.EverTransmitsPower) ||
                             (!oldDef.EverTransmitsPower)
                         ));
                }
                if (
                    (EdificeUtility.IsEdifice((BuildableDef)newThingDef)) &&
                    (oldThingDef != null) &&
                    (
                        (oldThingDef.category == ThingCategory.Building) &&
                        (!EdificeUtility.IsEdifice((BuildableDef)oldThingDef))
                    )
                    )
                {
                    return
                        ((newThingDef.building == null) ||
                         (newThingDef.building.canBuildNonEdificesUnder));
                }
                if (
                    (resultThingDef != null) &&
                    (resultThingDef == ThingDefOf.Wall) &&
                    (
                        (newThingDef.building != null) &&
                        (newThingDef.building.canPlaceOverWall)
                    ) ||
                    (newDef != ThingDefOf.PowerConduit) &&
                    (buildableDef == ThingDefOf.PowerConduit)
                    )
                {
                    return(true);
                }
            }

            return
                ((
                     (newDef is TerrainDef) &&
                     (buildableDef is ThingDef) &&
                     (((ThingDef)buildableDef).CoexistsWithFloors)
                     ) ||
                 (
                     (buildableDef is TerrainDef) &&
                     (!(newDef is TerrainDef))
                 ));
        }