void Start() { facingRight = true; m_speed = 7.0f; player = GameObject.Find("player"); GM = GameObject.Find("MonsterGen").GetComponent <GenMonster>(); }
public GenMonster genMonster(int mid, Pos pos) { GenMonster monster = new GenMonster(); monster.monsterId = mid; monster.monsterObjId = randomGen(new int[] { 0, 1 }); monster.position = pos; // monster.dropKeyId = -1; monster.appearCondId = 1; return(monster); }