Esempio n. 1
0
    void RemoveGemstone(Gemstone c)       //删除宝石
    {
        c.Dispose();
        GetComponent <AudioSource>().PlayOneShot(match3Clip);
        for (int i = c.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone temGemstone = GetGemstone(i, c.columnIndex);
            temGemstone.rowIndex--;
            SetGemstone(temGemstone.rowIndex, temGemstone.columnIndex, temGemstone);
            temGemstone.TweenToPostion(temGemstone.rowIndex, temGemstone.columnIndex);
        }

        Gemstone newGemstone = AddGemstone(rowNum, c.columnIndex);

        newGemstone.rowIndex--;
        SetGemstone(newGemstone.rowIndex, newGemstone.columnIndex, newGemstone);
        newGemstone.TweenToPostion(newGemstone.rowIndex, newGemstone.columnIndex);
        UpdateScore(10);
    }
    void RemoveGemstone(Gemstone c)
    {
        //删除宝石
        c.Dispose();
        audio.PlayOneShot(match3Clip);
        for (int i = c.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone temGemstone = GetGemstone(i, c.columnIndex);
            temGemstone.rowIndex--;
            SetGemstone(temGemstone.rowIndex, temGemstone.columnIndex, temGemstone);
            temGemstone.TweenToPostion(temGemstone.rowIndex, temGemstone.columnIndex);
        }

        Gemstone newGemstone = AddGemstone(rowNum, c.columnIndex);

        newGemstone.rowIndex--;
        SetGemstone(newGemstone.rowIndex, newGemstone.columnIndex, newGemstone);
        newGemstone.TweenToPostion(newGemstone.rowIndex, newGemstone.columnIndex);
    }
Esempio n. 3
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    /// <summary>
    /// 消除一个宝石
    /// </summary>
    /// <param name="g"></param>
    private void RemoveGemstone(Gemstone g)
    {
        g.Dispose();

        //消除并下降
        for (int i = g.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone tempGemstone = GetGemstone(i, g.columIndex);
            tempGemstone.rowIndex--;
            SetGemStone(tempGemstone.rowIndex, tempGemstone.columIndex, tempGemstone);
            tempGemstone.TweenToPosition(tempGemstone.rowIndex, tempGemstone.columIndex);
        }

        //生成新的宝石
        Gemstone newGemstone = AddGemstone(rowNum, g.columIndex);

        newGemstone.rowIndex--;
        SetGemStone(newGemstone.rowIndex, newGemstone.columIndex, newGemstone);
        newGemstone.TweenToPosition(newGemstone.rowIndex, newGemstone.columIndex);
    }
    void RemoveGemstone(Gemstone c)       //消除寶石
    {
        Debug.Log("消除寶石!");
        c.Dispose();
        GetComponent <AudioSource>().PlayOneShot(match3Clip);
        for (int i = c.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone temGemstone = GetGemstone(i, c.columnIndex);
            temGemstone.rowIndex--;
            SetGemstone(temGemstone.rowIndex, temGemstone.columnIndex, temGemstone);
            //temGemstone.UpdatePosition (temGemstone.rowIndex,temGemstone.columnIndex);
            temGemstone.TweenToPostion(temGemstone.rowIndex, temGemstone.columnIndex);
        }

        Gemstone newGemstone = AddGemstone(rowNum, c.columnIndex);

        newGemstone.rowIndex--;
        SetGemstone(newGemstone.rowIndex, newGemstone.columnIndex, newGemstone);
        //newGemstone.UpdatePosition (newGemstone.rowIndex, newGemstone.columnIndex);
        newGemstone.TweenToPostion(newGemstone.rowIndex, newGemstone.columnIndex);
    }
Esempio n. 5
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    /// <summary>
    /// 删除宝石
    /// </summary>
    /// <param name="c">要删除的宝石</param>
    void RemoveGemstone(Gemstone c)
    {
        if (c == null)
        {
            return;
        }
        c.Dispose();
        gameObject.GetComponent <AudioSource>().PlayOneShot(match3Clip);
        for (int i = c.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone temGemstone = GetGemstone(i, c.columIndex);
            temGemstone.rowIndex--;
            SetGemstone(temGemstone.rowIndex, temGemstone.columIndex, temGemstone);
            temGemstone.UpdatePosition(temGemstone.rowIndex, temGemstone.columIndex);
        }
        Gemstone newGemstone = AddGemstone(rowNum, c.columIndex);

        newGemstone.rowIndex--;
        SetGemstone(newGemstone.rowIndex, newGemstone.columIndex, newGemstone);
        newGemstone.UpdatePosition(newGemstone.rowIndex, newGemstone.columIndex);
    }
Esempio n. 6
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    //very important: this function is: REMOVE+ GENERATE new gemstones
    //only responsible for individual spawning, should not know anything about the chain number, RemoveMatches() should know the chain number
    //the prioerSpawnContainer has the highest spawn priority
    void RemoveGemstone(Gemstone c)     //删除宝石
    //Debug.Log("删除宝石");
    {
        c.Dispose();
        //play sound
        this.gameObject.GetComponent <AudioSource> ().PlayOneShot(match3Clip);
        //all the gemstones fall
        for (int i = c.rowIndex + 1; i < rowNum; i++)
        {
            Gemstone temGemstone = GetGemstone(i, c.columIndex);
            temGemstone.rowIndex--;
            SetGemstone(temGemstone.rowIndex, temGemstone.columIndex, temGemstone);
            //temGemstone.UpdatePosition(temGemstone.rowIndex,temGemstone.columIndex);
            temGemstone.TweenToPosition(temGemstone.rowIndex, temGemstone.columIndex);
        }


        //START SPAWNING
        Gemstone newGemstone;

        //check the priorSpawninfo, if has anything, spawn upgraded gems first
        if (priorSpawnInfo.Count != 0)
        {
            //Debug.Log ("has prior spawns  " + priorSpawnInfo.Count);
            //Debug.Log ("the chain is : " + matchesGemstone.Count);
            newGemstone = AddUpgradedGemstone(rowNum, c.columIndex, matchesGemstone.Count, priorSpawnInfo[0]);
            priorSpawnInfo.RemoveAt(0);
            //Debug.Log ("remove complete "+ priorSpawnInfo.Count);
        }
        else
        {
            newGemstone = AddRegularGemstone(rowNum, c.columIndex);
        }


        newGemstone.rowIndex--;
        SetGemstone(newGemstone.rowIndex, newGemstone.columIndex, newGemstone);
        //newGemstone.UpdatePosition (newGemstone.rowIndex, newGemstone.columIndex);
        newGemstone.TweenToPosition(newGemstone.rowIndex, newGemstone.columIndex);
    }
Esempio n. 7
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    void Remove(int row, int col) //移除某个row col坐标的宝石
    {
        Gemstone g = GetGem(row, col);

        g.Dispose();

        //消除后上面的宝石往下移动填补
        for (int rowIndex = row + 1; rowIndex < rowNum; rowIndex++)
        {
            gem = GetGem(rowIndex, col);
            SetGem(rowIndex - 1, col, gem);
            gem.rowIndex = rowIndex - 1;
            gem.TweenToPos();
        }
        //上面继续生成新的宝石
        Gemstone newGem = CreateGemAtPoint(rowNum, col);

        newGem.rowIndex    = rowNum - 1;
        newGem.columnIndex = col;
        SetGem(rowNum - 1, col, newGem);
        newGem.TweenToPos();
    }