void Start() { canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); EnemySpawn = GameObject.Find("Scenery").GetComponent <GearEnemySpawn>(); Player = GameObject.Find("Player").gameObject; EnemyHealth = Instantiate(EnemySpawn.EnemyHealthBarPrefab, transform.position, Quaternion.identity) as Image; EnemyHealth.transform.SetParent(canvas.transform); StartCoroutine("GearMovement"); audioSource = GameObject.Find("ExplosionAudioSource").GetComponent <AudioSource>(); }
void Start() { canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); EnemySpawn = GameObject.Find("Scenery").GetComponent <GearEnemySpawn>(); EnemyHealth = Instantiate(EnemySpawn.EnemyHealthBarPrefab, transform.position, Quaternion.identity) as Image; EnemyHealth.GetComponent <RectTransform>().sizeDelta = new Vector2(4, 2); EnemyHealth.transform.Find("EnemyHealthBarDamage").GetComponent <RectTransform>().sizeDelta = new Vector2(4, 2); EnemyHealth.transform.SetParent(canvas.transform); StartCoroutine("TowerMovement"); InvokeRepeating("IncrementTime", 0, 12); }