Esempio n. 1
0
 void Start()
 {
     canvas      = GameObject.Find("Canvas").GetComponent <Canvas>();
     EnemySpawn  = GameObject.Find("Scenery").GetComponent <GearEnemySpawn>();
     Player      = GameObject.Find("Player").gameObject;
     EnemyHealth = Instantiate(EnemySpawn.EnemyHealthBarPrefab, transform.position, Quaternion.identity) as Image;
     EnemyHealth.transform.SetParent(canvas.transform);
     StartCoroutine("GearMovement");
     audioSource = GameObject.Find("ExplosionAudioSource").GetComponent <AudioSource>();
 }
 void Start()
 {
     canvas      = GameObject.Find("Canvas").GetComponent <Canvas>();
     EnemySpawn  = GameObject.Find("Scenery").GetComponent <GearEnemySpawn>();
     EnemyHealth = Instantiate(EnemySpawn.EnemyHealthBarPrefab, transform.position, Quaternion.identity) as Image;
     EnemyHealth.GetComponent <RectTransform>().sizeDelta = new Vector2(4, 2);
     EnemyHealth.transform.Find("EnemyHealthBarDamage").GetComponent <RectTransform>().sizeDelta = new Vector2(4, 2);
     EnemyHealth.transform.SetParent(canvas.transform);
     StartCoroutine("TowerMovement");
     InvokeRepeating("IncrementTime", 0, 12);
 }