void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); CurrentState = LookingState.Center; }
// Use this for initialization void Start() { _tr = GetComponent<Transform>(); _camera = Camera.main; _flawGO.AddRange(GameObject.FindGameObjectsWithTag("Flaw")); gaze = GetComponent<GazePointDataComponent>(); _eyexHost = EyeXHost.GetInstance(); _handAnim = gameObject.GetComponentInChildren<Animator>(); gameObject.GetComponentInChildren<Renderer>().material.color = Color.Lerp(Color.white, Color.clear, 0.3f); _handTrans = _tr.GetChild(0); clueManager = new ClueManager (); if (GameObject.FindGameObjectsWithTag ("Clue").Length < 1) { puzzleSolved = true; } GameObject _fade = new GameObject("Fadeout"); Texture2D _tex2D = new Texture2D(1,1); _tex2D.SetPixel(0, 0, Color.white); _tex2D.Apply(); _fadeout = _fade.AddComponent<SpriteRenderer>(); _fadeout.sprite = Sprite.Create(_tex2D, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)); _fadeout.material.color = Color.black; _fade.transform.localScale = new Vector3(999,999,999); _fade.transform.position = _tr.position + _tr.forward*0.5f; _fade.transform.eulerAngles = _camera.transform.eulerAngles; _fade.transform.parent = _tr; }
void Start() { _eyexHost = EyeXHost.GetInstance(); gaze = GetComponent<GazePointDataComponent>(); _button = GetComponent<Button>(); _rend = GetComponent<Image>(); }
// Use this for initialization void Start() { FixationComponent = GetComponent<FixationDataComponent>(); //FixationComponent.enabled = false; selectableObjects = GameObject.FindGameObjectsWithTag("MoveableObject"); gazeData = GetComponent<GazePointDataComponent>(); confirmSelectionSound = GetComponent<AudioSource>(); }
// Use this for initialization void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ThirdPersonCamera>(); gazeData = GetComponent<GazePointDataComponent>(); if (!gazeData) { gazeData = new GazePointDataComponent(); } }
// Use this for initialization void Start() { gazePointData = GetComponent <GazePointDataComponent>(); OpenSerialPort(); InvokeRepeating("SendControlData", 0, SEND_FREQUENCY); Application.LoadLevel("drive"); UnityArduino.SendImmediate("1"); UnityArduino.SetStreamControlData(true); }
void Start() { rb = GetComponent <Rigidbody> (); count = 0; //count for collecting number //countText.text = "Count: " + count.ToString (); SetCountText(); winText.text = ""; _eyeXHost = EyeXHost.GetInstance(); _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _rendererComponent = GetComponent <Renderer>(); }
void Start() { eyeXHost = EyeXHost.GetInstance(); gazePointDataComponent = GetComponent <GazePointDataComponent>(); }
// Use this for initialization void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ThirdPersonCamera>(); cuttableLayer = 1 << LayerMask.NameToLayer("Cuttable"); gazeData = GetComponent<GazePointDataComponent> (); if(!gazeData) { gazeData = new GazePointDataComponent(); } lineTex = new Texture2D(2, 2); lineTex.SetPixel(0, 0, Color.white); lineTex.wrapMode = TextureWrapMode.Repeat; lineTex.Apply(); }
/// <summary> /// Use this for initialization. /// </summary> void Start() { cameraXform = this.transform;//.parent; if (cameraXform == null) { Debug.LogError("Parent camera to empty GameObject.", this); } follow = GameObject.FindWithTag("Player").GetComponent<CharacterControllerLogic>(); followXform = GameObject.FindWithTag("CameraFollowXForm").transform; centeredTarget = GameObject.FindWithTag("CenteredTarget").transform; overTheShoulderTarget = GameObject.FindWithTag("OverTheShoulderTarget").transform; lookDir = followXform.forward; curLookDir = followXform.forward; barEffect = GetComponent<BarsEffect>(); if (barEffect == null) { Debug.LogError("Attach a widescreen BarsEffect script to the camera.", this); } camState = startingState; eyeControlState = startingEyeState; freeCameraViewMode = startingFreeCameraViewMode; if (freeCameraViewMode == FreeCameraViewModes.Centered) { //set position to centered target this.transform.position = centeredTarget.transform.position; } else { this.transform.position = overTheShoulderTarget.transform.position; } // Intialize values to avoid having 0s characterOffset = followXform.position + new Vector3(0f, distanceUp, 0f); distanceUpFree = distanceUp; distanceAwayFree = distanceAway; savedRigToGoal = RigToGoalDirection; //Eye tracking code fixationData = GetComponent<FixationDataComponent>(); gazeData = GetComponent<GazePointDataComponent>(); if (!fixationData) { fixationData = new FixationDataComponent(); } if (!gazeData) { gazeData = new GazePointDataComponent(); } }
// Use this for initialization void Awake() { gazeData = GetComponent<GazePointDataComponent> (); allExperients = new List<Experiment>(); }
void Start() { _eyeXHost = EyeXHost.GetInstance(); _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _rendererComponent = GetComponent <Renderer>(); }
// Use this for initialization void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _camera = Camera.main; }
void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _lightComponent = GetComponent <Light>(); }
void Start() { _gazePointDataComponent = GetComponent<GazePointDataComponent>(); _userPresenceComponent = GetComponent<UserPresenceComponent>(); _lightComponent = GetComponent<Light>(); }
void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _rendererComponent = GetComponent <SpriteRenderer>(); }
private Vector2 gazePointOnDisplayPlaneMm; //gaze point location void Start() // at the start detect the eye gaze positions { _eyeXHost = EyeXHost.GetInstance(); _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _rendererComponent = GetComponent <Renderer>(); }
// Use this for initialization void Start () { gaze = GetComponent<GazePointDataComponent>(); _eyexHost = EyeXHost.GetInstance(); }
void Start() { _eyeXHost = EyeXHost.GetInstance(); _gazePointDataComponent = GetComponent<GazePointDataComponent>(); _rendererComponent = GetComponent<Renderer>(); }