// Use this for initialization void Awake() { //get the gaze manager. GazeManager.Update(); //setup the voice manager. // VoiceManager.Init(); //setup the hands manager. HandsManager.Init(); //Setup spatial mapping. MappingManager.Init(this.gameObject); MappingManager.DrawMaterial = WireframeMaterial; MappingManager.MappingSize = SpatialMappingSize; MappingManager.MappingSpeed = SpatialMappingSpeed; MappingManager.LevelOfDetail = MappingLOD; MappingManager.Visualize = VisualizeMap; MappingManager.MappingEnabled = MappingEnabled; }
/// <summary> /// Updates the gaze manager. /// </summary> void Update() { //update the gazemanager. GazeManager.Update(); //check if user enabled mapping. if (this.MappingEnabled) { if (_currentMappingTime < this.MappingDuration) { _currentMappingTime += UnityEngine.Time.deltaTime; } else if (_currentMappingTime >= this.MappingDuration) { this.MappingEnabled = false; MappingManager.MappingEnabled = false; MappingManager.Visualize = false; _currentMappingTime = 0; } } }