public Gaze(GazeInfluence influence, Direction offsetDirection, double offsetAngle, double speed, SyncPoint startTime) : this("Gaze" + Counter++, "", influence, offsetAngle, offsetDirection, speed, startTime, SyncPoint.Null) { }
public Gaze(GazeInfluence influence, Direction offsetDirection, SyncPoint startTime, SyncPoint endTime) : this("Gaze" + Counter++, "", influence, 0, offsetDirection, 1.0f, startTime, endTime) { }
public Gaze(string id, string target, GazeInfluence influence, double offsetAngle, SyncPoint startTime) : this(id, target, influence, offsetAngle, Direction.Straight, 1.0f, startTime, SyncPoint.Null) { }
public Gaze(string id, GazeInfluence influence, Direction offsetDirection, SyncPoint startTime, SyncPoint endTime) : this(id, "", influence, 0, offsetDirection, 1.0f, startTime, endTime) { }
public GazeShift(string id, GazeInfluence influence, Direction offsetDirection, SyncPoint startTime) : this(id, "", influence, 0, offsetDirection, 1.0f, startTime, SyncPoint.Null) { }
public Gaze(GazeInfluence influence, double offsetAngle) : this("Gaze" + Counter++, "", influence, offsetAngle, Direction.Straight, 1.0f, SyncPoint.Null, SyncPoint.Null) { }
public Gaze(string id, GazeInfluence influence, Direction offsetDirection) : this(id, "", influence, 0, offsetDirection, 1.0f, SyncPoint.Null, SyncPoint.Null) { }
public Gaze(string id, string target, GazeInfluence influence) : this(id, target, influence, 0, Direction.Straight, 1.0f, SyncPoint.Null, SyncPoint.Null) { }
public GazeShift(string id, string target, GazeInfluence influence, float offsetAngle, Direction offsetDirection, float speed, SyncPoint startTime, SyncPoint endTime) : base(id, target, influence, offsetAngle, offsetDirection, speed, startTime, endTime) { }
public Gaze(string id, string target, GazeInfluence influence, double offsetAngle, Direction offsetDirection, double speed, SyncPoint startTime, SyncPoint endTime) : base(id, startTime, endTime) { if(target!=null) Target = target; Influence = influence; OffsetAngle = offsetAngle; OffsetDirection = offsetDirection; Speed = speed; }
public GazeShift(string id, string target, GazeInfluence influence, float offsetAngle, SyncPoint startTime, SyncPoint endTime) : this(id, target, influence, offsetAngle, Direction.Straight, 1.0f, startTime, endTime) { }
public GazeShift(GazeInfluence influence, float offsetAngle, SyncPoint startTime) : this("Gaze" + Counter++, "", influence, offsetAngle, Direction.Straight, 1.0f, startTime, SyncPoint.Null) { }
public GazeShift(string id, GazeInfluence influence, float offsetAngle, SyncPoint startTime) : this(id, "", influence, offsetAngle, Direction.Straight, 1.0f, startTime, SyncPoint.Null) { }
public Gaze(string id, GazeInfluence influence, double offsetAngle, SyncPoint startTime, SyncPoint endTime) : this(id, "", influence, offsetAngle, Direction.Straight, 1.0f, startTime, endTime) { }
public Gaze(string id, GazeInfluence influence, double offsetAngle) : this(id, "", influence, offsetAngle, Direction.Straight, 1.0f, SyncPoint.Null, SyncPoint.Null) { }
public Gaze(GazeInfluence influence, double offsetAngle, SyncPoint startTime, SyncPoint endTime) : this("Gaze" + Counter++, "", influence, offsetAngle, Direction.Straight, 1.0f, startTime, endTime) { }
public Gaze(GazeInfluence influence, Direction offsetDirection) : this("Gaze" + Counter++, "", influence, 0, offsetDirection, 1.0f, SyncPoint.Null, SyncPoint.Null) { }
public Gaze(string id, string target, GazeInfluence influence, SyncPoint startTime, SyncPoint endTime) : this(id, target, influence, 0, Direction.Straight, 1.0f, startTime, endTime) { }
public GazeShift(string id, string target, GazeInfluence influence, float offsetAngle) : this(id, target, influence, offsetAngle, Direction.Straight, 1.0f, SyncPoint.Null, SyncPoint.Null) { }