/// <summary> /// Attach GazePointer behavior to this window /// </summary> public static GazePointer Attach(Window window, GazeClickParameters clickParams = null, GetGazeClickParameters getGazeClickParams = null, Settings settings = null, bool forceMouseCursor = false) { if (settings == null) { settings = new Settings(); } if (_gazeDataProvider == null) { _gazeDataProvider = GazeDataProvider.InitializeGazeDataProvider(settings.Sensor); } return(new GazePointer( window, clickParams ?? new GazeClickParameters { MouseDownDelay = 1 * DefaultMouseDownDelay, MouseUpDelay = 2 * DefaultMouseDownDelay, RepeatMouseDownDelay = 3 * DefaultMouseDownDelay }, getGazeClickParams, settings, forceMouseCursor )); }
// TODO: The Accept button should just set IsEulaAccepted true and be done. In order to // perform first-time configuration asynchronously in a sane manner, that is currently // being done as a side-effect of accepting the EULA. When the code is converted to use // the async model the CreateProfileAsync method will be removed. async void OnAcceptAsync(object sender, RoutedEventArgs e) { VisualStateManager.GoToElementState(TheGrid, "ConfiguringSystem", true); var provider = GazeDataProvider.InitializeGazeDataProvider(); var created = await provider.CreateProfileAsync(); AppSettings.Instance.Keyboard.IsEulaAccepted = created; provider.Terminate(); Close(); }
private void InitGazeProvider() { if (_gazeProvider != null) { return; } Debug.Log("Initializing provider: " + ProviderSDK); UpdateCurrentProvider(); if (_compilerFlagString != null) { PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, _compilerFlagString); } _gazeProvider = GetProvider(); _gazeProvider.Initialize(); }