private void OnEscapeMenuToggled(bool isOpened)
 {
     if (isOpened)
     {
         if (!GameNetwork.IsMultiplayer)
         {
             MBCommon.PauseGameEngine();
         }
     }
     else
     {
         MBCommon.UnPauseGameEngine();
     }
     if (isOpened)
     {
         _dataSource    = new OptionsModOptionsViewModel(new OptionsVM(GameNetwork.IsMultiplayer, OnCloseOptions, OnKeybindRequest), new ModOptionsVM());
         _gauntletLayer = new GauntletLayer(ViewOrderPriorty, "GauntletLayer");
         _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
         _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericPanelGameKeyCategory"));
         _movie = _gauntletLayer.LoadMovie("OptionsWithModOptionsView_v3", _dataSource);
         MissionScreen.AddLayer(_gauntletLayer);
         _gauntletLayer.IsFocusLayer = true;
         ScreenManager.TrySetFocus(_gauntletLayer);
         return;
     }
     _gauntletLayer.InputRestrictions.ResetInputRestrictions();
     _gauntletLayer.IsFocusLayer = false;
     ScreenManager.TryLoseFocus(_gauntletLayer);
     MissionScreen.RemoveLayer(_gauntletLayer);
     _keybindingPopup?.OnToggle(false);
     _gauntletLayer = null !;
     _dataSource?.OnFinalize();
     _dataSource    = null !;
     _gauntletLayer = null !;
 }
Esempio n. 2
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 protected override void OnFinalize()
 {
     base.OnFinalize();
     _gauntletLayer = null;
     _dataSource    = null;
     _movie         = null;
 }
Esempio n. 3
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        private void HandleLoadMovie()
        {
            var vm = this._datasource;

            this._movie = this._gauntletLayer.LoadMovie("CharacterSelectionScreen", (ViewModel)this._datasource);

            var culturesListPanel   = this._movie.RootView.Target.FindChild("Cultures", true) as ListPanel;
            var groupsListPanel     = this._movie.RootView.Target.FindChild("Groups", true) as ListPanel;
            var charactersListPanel = this._movie.RootView.Target.FindChild("Characters", true) as ListPanel;

            culturesListPanel.IntValue   = vm.SelectedCultureIndex;
            groupsListPanel.IntValue     = vm.SelectedGroupIndex;
            charactersListPanel.IntValue = vm.SelectedCharacterIndex;
            ModuleLogger.Log("vm.SelectedCharacterIndex {0}", vm.SelectedCharacterIndex);

            culturesListPanel.SelectEventHandlers.Add(w => {
                vm.SelectedCultureChanged(w as ListPanel);
                groupsListPanel.IntValue     = vm.SelectedGroupIndex;
                charactersListPanel.IntValue = vm.SelectedCharacterIndex;
            });
            groupsListPanel.SelectEventHandlers.Add(w => {
                vm.SelectedGroupChanged(w as ListPanel);
                charactersListPanel.IntValue = vm.SelectedCharacterIndex;
            });
            charactersListPanel.SelectEventHandlers.Add(w => vm.SelectedCharacterChanged(w as ListPanel));
        }
Esempio n. 4
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 public override void OnMissionScreenFinalize()
 {
     base.OnMissionScreenFinalize();
     GauntletLayer = null;
     _dataSource?.OnFinalize();
     _dataSource = null;
     _movie      = null;
 }
Esempio n. 5
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 protected override void OnFinalize()
 {
     base.OnFinalize();
     this._gauntletMovie = (GauntletMovie)null;
     this._dataSource.OnFinalize();
     this._dataSource    = (SPInventoryVM)null;
     this._gauntletLayer = (GauntletLayer)null;
 }
Esempio n. 6
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 private void CreateLayer()
 {
     _gauntletLayer = new GauntletLayer(50, "GauntletLayer");
     _movie         = _gauntletLayer.LoadMovie(nameof(CharacterSelectionView), _dataSource);
     _screen.AddLayer(_gauntletLayer);
     _gauntletLayer.IsFocusLayer = true;
     ScreenManager.TrySetFocus(_gauntletLayer);
     _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
 }
 private void LoadMovie()
 {
     if (this._isMovieLoaded)
     {
         return;
     }
     this._gauntletMovie = this._gauntletLayer.LoadMovie(nameof(CustomBattleScreen), (ViewModel)this._dataSource);
     this._isMovieLoaded = true;
 }
 private void LoadMovie()
 {
     if (_isMovieLoaded)
     {
         return;
     }
     _gauntletMovie = _gauntletLayer.LoadMovie(nameof(EnhancedBattleTestScreen), _dataSource);
     _isMovieLoaded = true;
 }
 protected override void OnFinalize()
 {
     base.OnFinalize();
     RemoveLayer(gauntletLayer);
     gauntletLayer.ReleaseMovie(movie);
     gauntletLayer      = null;
     movie              = null;
     vm.SettingProperty = null;
     vm = null;
 }
 private void UnloadMovie()
 {
     if (!this._isMovieLoaded)
     {
         return;
     }
     this._gauntletLayer.ReleaseMovie(this._gauntletMovie);
     this._gauntletMovie = (GauntletMovie)null;
     this._isMovieLoaded = false;
 }
Esempio n. 11
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 protected override void OnFinalize()
 {
     base.OnFinalize();
     RemoveLayer(_gauntletLayer);
     _gauntletLayer.ReleaseMovie(_gauntletMovie);
     _gauntletLayer = null !;
     _gauntletMovie = null !;
     _dataSource.SettingProperty = null !;
     _dataSource = null !;
 }
 private void UnloadMovie()
 {
     if (!_isMovieLoaded)
     {
         return;
     }
     _gauntletLayer.ReleaseMovie(_gauntletMovie);
     _gauntletMovie = null;
     _isMovieLoaded = false;
 }
Esempio n. 13
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        private static void Postfix(OptionsGauntletScreen __instance)
        {
            __instance.RemoveLayer(__instance.Layers.FirstOrDefault());

            SpriteData spriteData = UIResourceManager.SpriteData;
            TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext;
            ResourceDepot uiresourceDepot = UIResourceManager.UIResourceDepot;

            var _spriteCategory = spriteData.SpriteCategories["ui_options"];

            _spriteCategory.Load(resourceContext, uiresourceDepot);
            OptionsWithModsViewModel _dataSource = new OptionsWithModsViewModel(true, false, (requestedHotKeyToChange) =>
            {
                Set(__instance, "_currentGameKey", requestedHotKeyToChange);
                ((KeybindingPopup)Get(__instance, "_keybindingPopup")).OnToggle(true);
            }, null);
            GauntletLayer _gauntletLayer = new GauntletLayer(4000, "GauntletLayer");
            GauntletMovie _gauntletMovie = _gauntletLayer.LoadMovie("Options", _dataSource);

            _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericPanelGameKeyCategory"));
            _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
            _gauntletLayer.IsFocusLayer = true;
            KeybindingPopup _keybindingPopup = new KeybindingPopup(new Action <Key>((key) =>
            {
                GameKeyOptionVM _currentGameKey       = Get(__instance, "_currentGameKey") as GameKeyOptionVM;
                KeybindingPopup _keybindingPopupinner = Get(__instance, "_keybindingPopup") as KeybindingPopup;
                if (_dataSource.GameKeyOptionGroups.Groups.First((GameKeyGroupVM g) => g.GameKeys.Contains(_currentGameKey)).GameKeys.Any((GameKeyOptionVM k) => k.CurrentKey.InputKey == key.InputKey))
                {
                    InformationManager.AddQuickInformation(new TextObject("{=n4UUrd1p}Already in use", null), 0, null, "");
                    return;
                }
                if (_gauntletLayer.Input.IsHotKeyReleased("Exit"))
                {
                    _keybindingPopupinner.OnToggle(false);
                    return;
                }
                GameKeyOptionVM currentGameKey = _currentGameKey;
                if (currentGameKey != null)
                {
                    currentGameKey.Set(key.InputKey);
                }
                _currentGameKey = null;
                _keybindingPopupinner.OnToggle(false);
            }), __instance);

            __instance.AddLayer(_gauntletLayer);
            ScreenManager.TrySetFocus(_gauntletLayer);

            Set(__instance, "_spriteCategory", _spriteCategory);
            Set(__instance, "_dataSource", _dataSource);
            Set(__instance, "_gauntletLayer", _gauntletLayer);
            Set(__instance, "_gauntletMovie", _gauntletMovie);
            Set(__instance, "_keybindingPopup", _keybindingPopup);
        }
Esempio n. 14
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 protected override void OnFinalize()
 {
     base.OnFinalize();
     RemoveLayer(gauntletLayer);
     gauntletLayer.ReleaseMovie(movie);
     gauntletLayer = null;
     movie         = null;
     vm.ExecuteSelect(null);
     vm.AssignParent(true);
     vm = null;
 }
 protected override void OnFinalize()
 {
     base.OnFinalize();
     RemoveLayer(_gauntletLayer);
     _gauntletLayer.ReleaseMovie(_gauntletMovie);
     _gauntletLayer = null;
     _gauntletMovie = null;
     _dataSource.ExecuteSelect(null);
     //_dataSource.AssignParent(true);
     _dataSource = null;
 }
Esempio n. 16
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     this._gauntletLayer = new GauntletLayer(100, "GauntletLayer")
     {
         IsFocusLayer = true
     };
     base.AddLayer(this._gauntletLayer);
     this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
     this._movie = this._gauntletLayer.LoadMovie("ExScreen", null);
 }
Esempio n. 17
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 public void OnFinalize()
 {
     _screenBase.RemoveLayer(_layer);
     _layer.ReleaseMovie(_movie);
     _layer = null;
     _movie = null;
     // vm.ExecuteSelect(null);
     // vm.AssignParent(true);
     _vm         = null;
     _screenBase = null;
 }
Esempio n. 18
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     this._datasource    = new CultureChangerViewModel(ref this._cultureChangerProperties);
     this._gauntletLayer = new GauntletLayer(100, "GauntletLayer");
     this._gauntletLayer.IsFocusLayer = true;
     base.AddLayer(this._gauntletLayer);
     this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
     ScreenManager.TrySetFocus(this._gauntletLayer);
     this._movie = this._gauntletLayer.LoadMovie(nameof(CultureChangerScreen), this._datasource);
 }
Esempio n. 19
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 protected void OnCloseMenu()
 {
     IsActivated = false;
     _dataSource.OnFinalize();
     _dataSource = null;
     GauntletLayer.InputRestrictions.ResetInputRestrictions();
     MissionScreen.RemoveLayer(GauntletLayer);
     _movie        = null;
     GauntletLayer = null;
     UnpauseGame();
 }
Esempio n. 20
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        protected override void CreateLayout()
        {
            base.CreateLayout();
            this.DataSource = new GauntletResourceViewVM();
            GauntletLayer gauntletLayer = new GauntletLayer(7999);

            this.Layer  = gauntletLayer;
            this._movie = gauntletLayer.LoadMovie("ResourceMapWidget", this.DataSource);
            this.Layer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
            base.MapScreen.AddLayer(this.Layer);
            this.DataSource.Refresh();
        }
 protected override void OnInitialize()
 {
     base.OnInitialize();
     _datasource    = new VillagePropertyMenuViewModel(ref this._acreProperties);
     _gauntletLayer = new GauntletLayer(100);
     _gauntletLayer.IsFocusLayer = true;
     AddLayer(_gauntletLayer);
     _gauntletLayer.InputRestrictions.SetInputRestrictions();
     ScreenManager.TrySetFocus(_gauntletLayer);
     _movie       = _gauntletLayer.LoadMovie("VillagePropertyScreen", _datasource);
     _firstRender = true;
 }
Esempio n. 22
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     _dataSource    = new TownRevolutionViewModel(this._settlementInfo, this._factionInfo);
     _gauntletLayer = new GauntletLayer(100);
     _gauntletLayer.IsFocusLayer = true;
     AddLayer(_gauntletLayer);
     _gauntletLayer.InputRestrictions.SetInputRestrictions();
     ScreenManager.TrySetFocus(_gauntletLayer);
     _movie       = _gauntletLayer.LoadMovie("TownRevolutionScreen", _dataSource);
     _firstRender = true;
 }
Esempio n. 23
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     _dataSource    = new ModOptionsViewModel(OnClose);
     _gauntletLayer = new GauntletLayer(100);
     _gauntletLayer.IsFocusLayer = true;
     AddLayer(_gauntletLayer);
     _gauntletLayer.InputRestrictions.SetInputRestrictions();
     ScreenManager.TrySetFocus(_gauntletLayer);
     _movie       = _gauntletLayer.LoadMovie("RevolutionModOptions", _dataSource);
     _firstRender = true;
 }
Esempio n. 24
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 protected override void OnFinalize()
 {
     this._gauntletLayer.IsFocusLayer = false;
     ScreenManager.TryLoseFocus((ScreenLayer)this._gauntletLayer);
     this._dataSource.OnFinalize();
     this._dataSource = (VartsLeaderboardWorkshopVM)null;
     this._gauntletLayer.ReleaseMovie(this._movie);
     this.MenuViewContext.RemoveLayer((ScreenLayer)this._gauntletLayer);
     this._movie         = (GauntletMovie)null;
     this._gauntletLayer = (GauntletLayer)null;
     base.OnFinalize();
 }
Esempio n. 25
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     _dataSource    = new EditValueVM(_settingProperty);
     _gauntletLayer = new GauntletLayer(4000, "GauntletLayer");
     _gauntletMovie = _gauntletLayer.LoadMovie("EditValueView", _dataSource);
     _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("ChatLogHotKeyCategory"));
     _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
     _gauntletLayer.IsFocusLayer = true;
     AddLayer(_gauntletLayer);
     ScreenManager.TrySetFocus(_gauntletLayer);
 }
        protected override void OnInitialize()
        {
            base.OnInitialize();

            gauntletLayer = new GauntletLayer(4500);
            gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
            gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("ChatLogHotKeyCategory"));
            ScreenManager.TrySetFocus(gauntletLayer);
            vm = new EditValueVM(settingProperty);
            AddLayer(gauntletLayer);
            movie = gauntletLayer.LoadMovie("EditValueView", vm);
        }
Esempio n. 27
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 protected override void OnInitialize()
 {
     base.OnInitialize();
     _dataSource    = new VartsConfigMenuVM();
     _gauntletLayer = new GauntletLayer(100)
     {
         IsFocusLayer = true
     };
     AddLayer(_gauntletLayer);
     _gauntletLayer.InputRestrictions.SetInputRestrictions();
     _gauntletMovie = _gauntletLayer.LoadMovie("VartsConfigMenuScreenBaseMovie", _dataSource);
 }
 protected override void OnInitialize()
 {
     base.OnInitialize();
     gauntletLayer = new GauntletLayer(1);
     gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
     gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory"));
     gauntletLayer.IsFocusLayer = true;
     ScreenManager.TrySetFocus(gauntletLayer);
     AddLayer(gauntletLayer);
     vm    = new ModSettingsScreenVM();
     movie = gauntletLayer.LoadMovie("ModOptionsScreen", vm);
 }
 protected override void OnFinalize()
 {
     base.OnFinalize();
     // TODO: There was a report that the encyclopedia UI is bugged
     //_spriteCategoryEncyclopedia.Unload();
     RemoveLayer(_gauntletLayer);
     _gauntletLayer.ReleaseMovie(_gauntletMovie);
     _gauntletLayer = null !;
     _gauntletMovie = null !;
     _dataSource.ExecuteSelect(null);
     _dataSource = null !;
 }
 protected override void OnInitialize()
 {
     base.OnInitialize();
     _dataSource    = new ModSettingsScreenVM();
     _gauntletLayer = new GauntletLayer(4000, "GauntletLayer");
     _gauntletMovie = _gauntletLayer.LoadMovie("ModOptionsScreen_v1", _dataSource);
     _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericPanelGameKeyCategory"));
     _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All);
     _gauntletLayer.IsFocusLayer = true;
     AddLayer(_gauntletLayer);
     ScreenManager.TrySetFocus(_gauntletLayer);
 }