//make sure this value will be within the gaugeFillSpeed public void Start() { leftButton.onClick.AddListener(LeftButtonClick); rightButton.onClick.AddListener(RightButtonClick); gaugeFillScript = gameObject.GetComponent <Gauge_Fill>(); gaugeFillScript.SetFillAmount(gaugeInitialValue); }
private void Start() { gaugeFillScript = gameObject.GetComponent <Gauge_Fill>(); }