public void GatherButton()
 {
     if (observingSurface == null || observingSurface.destroyed)
     {
         SelfShutOff();
         return;
     }
     else
     {
         bool newGatherSite = true;
         if (observingSurface.haveWorksite)
         {
             var w = colony.GetWorksite(observingSurface);
             if (w != null && w is GatherSite)
             {
                 w.StopWork(true);
                 newGatherSite = false;
             }
         }
         if (newGatherSite)
         {
             var gs = new GatherSite(observingSurface);
             UIController.current.ShowWorksite(gs);
         }
         StatusUpdate();
     }
 }
Esempio n. 2
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    public void Load(ColonyControllerSerializer ccs)
    {
        if (storage == null)
        {
            storage = gameObject.AddComponent <Storage>();
        }
        storage.Load(ccs.storageSerializer);
        gears_coefficient             = ccs.gears_coefficient;
        labourEfficientcy_coefficient = ccs.labourEfficientcy_coefficient;
        happiness_coefficient         = ccs.happiness_coefficient;
        health_coefficient            = ccs.health_coefficient;
        birthrateCoefficient          = ccs.birthrateCoefficient;

        energyStored        = ccs.energyStored;
        energyCrystalsCount = ccs.energyCrystalsCount;
        if (ccs.worksites.Count > 0)
        {
            foreach (WorksiteSerializer ws in ccs.worksites)
            {
                Worksite w = null;
                switch (ws.type)
                {
                case WorksiteType.BlockBuildingSite:
                    w = new BlockBuildingSite();
                    break;

                case WorksiteType.CleanSite:
                    w = new CleanSite();
                    break;

                case WorksiteType.DigSite:
                    w = new DigSite();
                    break;

                case WorksiteType.GatherSite:
                    w = new GatherSite();
                    break;

                case WorksiteType.TunnelBuildingSite:
                    w = new TunnelBuildingSite();
                    break;
                }
                w.Load(ws);
            }
        }
        freeWorkers          = ccs.freeWorkers;
        citizenCount         = ccs.citizenCount;
        deathCredit          = ccs.deathCredit;
        peopleSurplus        = ccs.peopleSurplus;
        housingTimer         = ccs.housingTimer;
        starvationTimer      = ccs.starvationTimer;
        starvationTime       = ccs.starvationTime;
        realBirthrate        = ccs.realBirthrate;
        birthrateCoefficient = ccs.birthrateCoefficient;
    }
Esempio n. 3
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    public static void StaticLoad(System.IO.Stream fs, int count)
    {
        if (count < 0 | count > 1000)
        {
            Debug.Log("worksites loading error - incorrect count");
            GameMaster.LoadingFail();
            return;
        }
        if (count > 0)
        {
            Worksite w     = null;
            Chunk    chunk = GameMaster.realMaster.mainChunk;
            for (int i = 0; i < count; i++)
            {
                switch ((WorksiteType)fs.ReadByte())
                {
                case WorksiteType.CleanSite:
                {
                    w = CleanSite.Load(fs, chunk);
                    break;
                }

                case WorksiteType.DigSite:
                {
                    w = DigSite.Load(fs, chunk);
                    break;
                }

                case WorksiteType.BlockBuildingSite:
                {
                    w = BlockBuildingSite.Load(fs, chunk);
                    break;
                }

                case WorksiteType.GatherSite:
                {
                    w = GatherSite.Load(fs, chunk);
                    break;
                }

                default: w = null; break;
                }
            }
        }
    }
    public static GatherSite Load(System.IO.Stream fs, Chunk chunk)
    {
        var data = new byte[8];

        fs.Read(data, 0, data.Length);
        Plane plane = null;

        if (chunk.GetBlock(data[0], data[1], data[2])?.TryGetPlane(data[3], out plane) == true)
        {
            var cs = new GatherSite(plane);
            cs.destructionTimer = System.BitConverter.ToSingle(data, 4);
            cs.LoadWorksiteData(fs);
            return(cs);
        }
        else
        {
            Debug.Log("gather site load error");
            return(null);
        }
    }
Esempio n. 5
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    public static void StaticLoad(WorksiteSerializer[] wdata)
    {
        worksitesList = new List <Worksite>(wdata.Length);
        Worksite w = null;

        for (int i = 0; i < worksitesList.Count; i++)
        {
            switch (wdata[i].type)
            {
            default: w = null;; break;

            case WorksiteType.BlockBuildingSite:
                w = new BlockBuildingSite();
                break;

            case WorksiteType.CleanSite:
                w = new CleanSite();
                break;

            case WorksiteType.DigSite:
                w = new DigSite();
                break;

            case WorksiteType.GatherSite:
                w = new GatherSite();
                break;

            case WorksiteType.TunnelBuildingSite:
                w = new TunnelBuildingSite();
                break;
            }
            if (w != null)
            {
                w.Load(wdata[i]);
                worksitesList[i] = w;
            }
        }
    }
 public void GatherButton()
 {
     if (observingSurface == null)
     {
         SelfShutOff();
         return;
     }
     else
     {
         GatherSite gs = observingSurface.worksite as GatherSite;
         if (gs == null)
         {
             gs = observingSurface.gameObject.AddComponent <GatherSite>();
             gs.Set(observingSurface);
             UIController.current.ShowWorksite(gs);
         }
         else
         {
             gs.StopWork();
         }
         StatusUpdate(); timer = STATUS_UPDATE_TIME;
     }
 }