public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 15) { Ex.Logger.Log("Gather.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "GatherID") { Ex.Logger.Log("Gather.csv中字段[GatherID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Gather.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Title") { Ex.Logger.Log("Gather.csv中字段[Title]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Gather.csv中字段[Type]位置不对应"); return(false); } if (vecLine[4] != "ModelID") { Ex.Logger.Log("Gather.csv中字段[ModelID]位置不对应"); return(false); } if (vecLine[5] != "ModelScaling") { Ex.Logger.Log("Gather.csv中字段[ModelScaling]位置不对应"); return(false); } if (vecLine[6] != "Condition") { Ex.Logger.Log("Gather.csv中字段[Condition]位置不对应"); return(false); } if (vecLine[7] != "Item") { Ex.Logger.Log("Gather.csv中字段[Item]位置不对应"); return(false); } if (vecLine[8] != "Duration") { Ex.Logger.Log("Gather.csv中字段[Duration]位置不对应"); return(false); } if (vecLine[9] != "Break") { Ex.Logger.Log("Gather.csv中字段[Break]位置不对应"); return(false); } if (vecLine[10] != "Times") { Ex.Logger.Log("Gather.csv中字段[Times]位置不对应"); return(false); } if (vecLine[11] != "Relive") { Ex.Logger.Log("Gather.csv中字段[Relive]位置不对应"); return(false); } if (vecLine[12] != "GatherR") { Ex.Logger.Log("Gather.csv中字段[GatherR]位置不对应"); return(false); } if (vecLine[13] != "ChangJing") { Ex.Logger.Log("Gather.csv中字段[ChangJing]位置不对应"); return(false); } if (vecLine[14] != "Skill") { Ex.Logger.Log("Gather.csv中字段[Skill]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)15) { return(false); } GatherElement member = new GatherElement(); member.GatherID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.Title = vecLine[2]; member.Type = Convert.ToInt32(vecLine[3]); member.ModelID = Convert.ToInt32(vecLine[4]); member.ModelScaling = Convert.ToSingle(vecLine[5]); member.Condition = Convert.ToInt32(vecLine[6]); member.Item = Convert.ToInt32(vecLine[7]); member.Duration = Convert.ToInt32(vecLine[8]); member.Break = Convert.ToInt32(vecLine[9]); member.Times = Convert.ToInt32(vecLine[10]); member.Relive = Convert.ToInt32(vecLine[11]); member.GatherR = Convert.ToSingle(vecLine[12]); member.ChangJing = Convert.ToInt32(vecLine[13]); member.Skill = Convert.ToInt32(vecLine[14]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.GatherID] = member; } return(true); }
private GatherTable() { m_mapElements = new Dictionary <int, GatherElement>(); m_emptyItem = new GatherElement(); m_vecAllElements = new List <GatherElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 15) { Ex.Logger.Log("Gather.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "GatherID") { Ex.Logger.Log("Gather.csv中字段[GatherID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Gather.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Title") { Ex.Logger.Log("Gather.csv中字段[Title]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Gather.csv中字段[Type]位置不对应"); return(false); } if (vecLine[4] != "ModelID") { Ex.Logger.Log("Gather.csv中字段[ModelID]位置不对应"); return(false); } if (vecLine[5] != "ModelScaling") { Ex.Logger.Log("Gather.csv中字段[ModelScaling]位置不对应"); return(false); } if (vecLine[6] != "Condition") { Ex.Logger.Log("Gather.csv中字段[Condition]位置不对应"); return(false); } if (vecLine[7] != "Item") { Ex.Logger.Log("Gather.csv中字段[Item]位置不对应"); return(false); } if (vecLine[8] != "Duration") { Ex.Logger.Log("Gather.csv中字段[Duration]位置不对应"); return(false); } if (vecLine[9] != "Break") { Ex.Logger.Log("Gather.csv中字段[Break]位置不对应"); return(false); } if (vecLine[10] != "Times") { Ex.Logger.Log("Gather.csv中字段[Times]位置不对应"); return(false); } if (vecLine[11] != "Relive") { Ex.Logger.Log("Gather.csv中字段[Relive]位置不对应"); return(false); } if (vecLine[12] != "GatherR") { Ex.Logger.Log("Gather.csv中字段[GatherR]位置不对应"); return(false); } if (vecLine[13] != "ChangJing") { Ex.Logger.Log("Gather.csv中字段[ChangJing]位置不对应"); return(false); } if (vecLine[14] != "Skill") { Ex.Logger.Log("Gather.csv中字段[Skill]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { GatherElement member = new GatherElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GatherID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.Title); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID); readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Condition); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Duration); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Break); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Times); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Relive); readPos += GameAssist.ReadFloat(binContent, readPos, out member.GatherR); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ChangJing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.GatherID] = member; } return(true); }