Esempio n. 1
0
        public override string ToString()
        {
            var sb           = "Inputs: ";
            var inputWires   = InputWires;
            var usedInputs   = new List <int>();
            var inputWiresSB = "";

            foreach (BigWire wire in inputWires)
            {
                if (usedInputs.Contains(wire.InputIndex))
                {
                    continue;
                }

                inputWiresSB += wire.InputIndex + ", ";
                usedInputs.Add(wire.InputIndex);
            }
            sb += inputWiresSB.Substring(0, inputWiresSB.Length - 2) + " | ";
            foreach (BigGate gate in Gates)
            {
                sb += "Gate" + Gates.IndexOf(gate) + ": " + gate.Display(Gates) + " | ";
            }

            sb += "Output: Gate" + Gates.IndexOf(OutputGate);
            return(sb.ToString());
        }
Esempio n. 2
0
File: Wall.cs Progetto: twobob/Town
        public void ReplaceWallPoint(Vector2 oldPoint, Vector2 newPoint)
        {
            var index = Circumference.IndexOf(oldPoint);

            if (index >= 0)
            {
                Circumference[index] = newPoint;
            }

            var gateIndex = Gates.IndexOf(oldPoint);

            if (gateIndex >= 0)
            {
                Gates[gateIndex] = newPoint;
            }

            var towerIndex = Towers.IndexOf(oldPoint);

            if (towerIndex >= 0)
            {
                Towers[towerIndex] = newPoint;
            }
        }
Esempio n. 3
0
        private List <List <Vector2> > TidyUpRoads(List <List <Vector2> > roads)
        {
            var roadEdges = roads.SelectMany(RoadToEdges).Distinct().ToList();

            var arteries = new List <List <Vector2> > ();

            while (roadEdges.Any())
            {
                var edge = roadEdges[0];
                roadEdges.RemoveAt(0);

                var attached = false;
                foreach (var artery in arteries)
                {
                    if (artery[0].Equals(edge.B))
                    {
                        artery.Insert(0, edge.A);
                        attached = true;
                        break;
                    }

                    if (artery.Last().Equals(edge.A))
                    {
                        artery.Add(edge.B);
                        attached = true;
                        break;
                    }
                }

                if (!attached)
                {
                    arteries.Add(new List <Vector2> {
                        edge.A, edge.B
                    });
                }
            }

            var smoothed = new List <List <Vector2> > ();

            foreach (var tidyRoad in arteries)
            {
                var smoothedRoad = tidyRoad.SmoothVertexList(3);

                for (var i = 0; i < tidyRoad.Count; i++)
                {
                    var originalPoint   = tidyRoad[i];
                    var smoothedPoint   = smoothedRoad[i];
                    var affectedPatches = Patches.Where(p => p.Shape.Vertices.Contains(originalPoint)).ToList();
                    foreach (var affectedPatch in affectedPatches)
                    {
                        affectedPatch.Shape.ReplaceVertex(originalPoint, smoothedPoint);
                    }

                    if (CityWall.Circumference.Contains(originalPoint))
                    {
                        CityWall.ReplaceWallPoint(originalPoint, smoothedPoint);
                    }

                    if (Castle.Wall.Circumference.Contains(originalPoint))
                    {
                        Castle.Wall.ReplaceWallPoint(originalPoint, smoothedPoint);
                    }

                    var gateIndex = Gates.IndexOf(originalPoint);
                    if (gateIndex >= 0)
                    {
                        Gates[gateIndex] = smoothedPoint;
                    }
                }

                smoothed.Add(smoothedRoad);
            }

            return(smoothed);
        }