// 3) GET ASSET TO LOAD public void GeAssetToLoad() { GarterAssetsManagement.GetOpt po = new GarterAssetsManagement.GetOpt(); po.dataType = GarterAssetsManagement.GetReq.FILE; // get 1 asset po.assetId = 13; // dwnload data of assetId 1 AM.Get(po, CallbackFunctionForAssets); // returns data and image of selected assetId }
// 2) GET LIST OF ASSETS public void GetListOfAssets() { GarterAssetsManagement.GetOpt po = new GarterAssetsManagement.GetOpt(); po.dataType = GarterAssetsManagement.GetReq.LIST; // list of maps po.accessability = GarterAssetsManagement.Accessability.ALL; // all assets a user can use po.metaData = "001"; // load only assets with metadata zombie po.orderBy = GarterAssetsManagement.OrderBy.RATING_DESC; // list of best po.limit = 30; // load list with maximum number of 30 results AM.Get(po, CallbackFunctionForAssets); // returns list of assets. Every asset has attached assetId, name, image, rating, votes, downloads }