IEnumerator OnEnableRoutine() { InitRandom(); coll.enabled = true; yield return(new WaitForSeconds(waitLength + growthLength)); GardenDrones.AddMutationToDrones(this); GardenEye.AddMutationToBots(this); }
private void OnDisable() { GardenDrones.RemoveMutationFromDrones(this); GardenEye.RemoveMutationFromBots(this); }