Esempio n. 1
0
 public Garage()
 {
     Position    = new Vector3();
     PedRotation = 0;
     Spawnpoints = new List <GarageSpawn>();
     FactionType = FactionType.Citizen;
     Type        = GarageType.GroundVehicle;
 }
 public static GarageType Validate(GarageType value)
 {
     if (value < MyGEnum_Min)
     {
         return(MyGEnum_Min);
     }
     if (value > MyGEnum_Max)
     {
         return(MyGEnum_Max);
     }
     return(value);
 }
Esempio n. 3
0
 public Garage(bool isCustom, GarageType type, SheetColor sheetColor, SheetType sheetType, List <Window> windows, List <Door> doors,
               List <Roof> roofs, double xLength, double yLength, double zLength
               )
 {
     this.IsCustom   = isCustom;
     this.Type       = type;
     this.SheetColor = sheetColor;
     this.SheetType  = sheetType;
     this.Windows    = windows;
     this.Doors      = doors;
     this.Roofs      = roofs;
     SetSize(xLength, yLength, zLength);
 }
        public static void Main(string[] args)
        {
            //while ()
            {
                try
                {
                    HouseType hType = 0;
                    Console.Write(@"Enter the type of house you want to purchase
0 - Default
1 - Single Family
2 - Townhouse
3 - lifestyle block
your Choice: ");

                    hType = Validate((HouseType)int.Parse(Console.ReadLine()));

                    Console.WriteLine("\nGreat, you choice was: {0}", hType);
                }
                catch (System.ArgumentException)
                {
                    Console.WriteLine("Invaild input, has to be between 0 - 3");
                }
                //Garage
                GarageType gType = 0;
                Console.Write(@"Enter type of Garage you want to purchase
0 - Default
1 - Single
2 - Double
3 - 3 Car +
4 - Carport
5 - Not essential
your Choice: ");

                gType = Validate((GarageType)int.Parse(Console.ReadLine()));

                Console.WriteLine("\nGreat, you choice was: {0}", gType);

                Console.Read();
            }
        }
        public static bool IsVehicleTypeAllowed(VehicleType vehicleType, GarageType garageType)
        {
            bool returnvalue = false;

            switch (vehicleType)
            {
            case VehicleType.Car:
            case VehicleType.Truck:
            case VehicleType.Motorcycle:
            case VehicleType.Cycles:
                if (garageType == GarageType.GroundVehicle)
                {
                    returnvalue = true;
                }
                break;

            case VehicleType.Helicopter:
                if (garageType == GarageType.Helicopter)
                {
                    returnvalue = true;
                }
                break;

            case VehicleType.Plane:
                if (garageType == GarageType.Plane)
                {
                    returnvalue = true;
                }
                break;

            case VehicleType.Boat:
                if (garageType == GarageType.Boat)
                {
                    returnvalue = true;
                }
                break;
            }
            return(returnvalue);
        }
Esempio n. 6
0
 public GarageBuilder WithGarageType(GarageType garageType)
 {
     PropertyBag.GarageType = garageType;
     return(this);
 }