public MainForm() { InitializeComponent(); Gametimer.Start(); Gifs = new Dictionary <string, Bitmap>(); Gifs.Add("CyberpunkBalcony", Properties.Resources.CyberpunkBalcony); Gifs.Add("CyberPunkCafe", Properties.Resources.CyberPunkCafe); Gifs.Add("CyberpunkElevator", Properties.Resources.CyberpunkElevator); Gifs.Add("CyberpunkNightRide", Properties.Resources.CyberpunkNightRide); Gifs.Add("CyberpunkStandoff", Properties.Resources.CyberpunkStandoff); Gifs.Add("CyberpunkSubway", Properties.Resources.CyberpunkSubway); Gifs.Add("CyberpunkTrollCave", Properties.Resources.CyberpunkTrollCave); Gifs.Add("DarkSoulsBalcony", Properties.Resources.DarkSoulsBalcony); Gifs.Add("DarkSoulsCave", Properties.Resources.DarkSoulsCave); Gifs.Add("DarkSoulsBorealValley", Properties.Resources.DarkSoulsBorealValley); Gifs.Add("DarkSoulsFire", Properties.Resources.DarkSoulsFire); Gifs.Add("DarkSoulsFire2", Properties.Resources.DarkSoulsFire2); Gifs.Add("Duck", Properties.Resources.Duck); Gifs.Add("Earth", Properties.Resources.Earth); Gifs.Add("GlobeDots", Properties.Resources.GlobeDots); Gifs.Add("LastStand", Properties.Resources.LastStand); Gifs.Add("LonelyFire", Properties.Resources.LonelyFire); Gifs.Add("OverwatchA", Properties.Resources.OverwatchA); Gifs.Add("OverwatchB", Properties.Resources.OverwatchB); Gifs.Add("SandCastle", Properties.Resources.SandCastle); Gifs.Add("SpaceBattle", Properties.Resources.SpaceBattle); Gifs.Add("SpaceBattle2", Properties.Resources.SpaceBattle2); Gifs.Add("SpaceBattle3", Properties.Resources.SpaceBattle3); Gifs.Add("SpaceshipCrash", Properties.Resources.SpaceshipCrash); Gifs.Add("Swamp", Properties.Resources.Swamp); Gifs.Add("Tavern", Properties.Resources.Tavern); Gifs.Add("Wilds", Properties.Resources.Wilds); }
public Form1() { InitializeComponent(); new Settings(); Gametimer.Interval = 1000 / Settings.Speed; Gametimer.Tick += UpdateScreen; Gametimer.Start(); StartGame(); }
public Form1() { InitializeComponent(); //Set settings to default new Settings(); //Set game Speed and start timer Gametimer.Interval = 1000 / Settings.Speed; Gametimer.Tick += UpdateScreen; Gametimer.Start(); //Start New game StartGame(); }
void Start() { noOfWaves = waves.Count; gametimer = FindObjectOfType <Gametimer>() as Gametimer; StartCoroutine(InstantiateNewWave()); }