Esempio n. 1
0
        /// <summary>
        /// get specific game from db
        /// </summary>
        /// <param name="id"></param>
        /// <returns>returns selected game</returns>
        public async Task <GamesDTO> GetGame(int id)
        {
            var games = await _context.Games
                        .Where(x => x.Id == id)
                        .Include(x => x.GameGuilds)
                        .ThenInclude(x => x.Guild)
                        .FirstOrDefaultAsync();

            List <GuildsDTO> guilds = new List <GuildsDTO>();

            foreach (GameGuilds gameGuild in games.GameGuilds)
            {
                guilds.Add(new GuildsDTO()
                {
                    Id   = gameGuild.GuildId,
                    Name = gameGuild.Guild.Name
                });
            }

            GamesDTO gamesDTO = new GamesDTO()
            {
                Id     = games.Id,
                Name   = games.Name,
                Guilds = guilds
            };

            foreach (var guild in games.GameGuilds)
            {
                guild.Game = null;
            }

            return(gamesDTO);
        }
Esempio n. 2
0
        public async void CanGetGameFromDatabase()
        {
            DbContextOptions <GuildAPIDbContext> options = new DbContextOptionsBuilder <GuildAPIDbContext>()
                                                           .UseInMemoryDatabase("CanGetGameFromDatabase")
                                                           .Options;

            using GuildAPIDbContext context = new GuildAPIDbContext(options);
            GamesService service = new GamesService(context);
            GamesDTO     dto     = new GamesDTO()
            {
                Name = "Bryants Deluxe Game Edition"
            };

            Assert.Equal(0, context.Games.CountAsync().Result);
            var result = await service.Create(dto);

            Assert.Equal(1, context.Games.CountAsync().Result);
            var get = service.GetGame(result.Id);

            Assert.Equal(1, get.Result.Id);
            Assert.IsType <GamesDTO>(get.Result);
            Assert.Equal("Bryants Deluxe Game Edition", get.Result.Name);

            // Assert.IsType<Games>(actual);
        }
Esempio n. 3
0
        //O método de inserir recebe os dados via DTO
        //e envia para o banco de dados através da classe AcessoBancoDados
        public void Inserir(GamesDTO medDto)
        {
            //Antes de criar o comando aqui, teste no PhpMyAdmin ou Worckbench
            string inserir = $"insert into {tabela} values(null,'{medDto.Games}','{medDto.Perifericos}', '{medDto.Videogames}')";

            conexao.ExecutarComando(inserir);
        }
Esempio n. 4
0
        public void CanGetGuildFromDatabase()
        {
            DbContextOptions <GuildAPIDbContext> options = new DbContextOptionsBuilder <GuildAPIDbContext>()
                                                           .UseInMemoryDatabase("CanGetGuildFromDatabase")
                                                           .Options;

            using GuildAPIDbContext context = new GuildAPIDbContext(options);
            GamesService gameService = new GamesService(context);
            GamesDTO     gamesDTO    = new GamesDTO()
            {
                Name = "Odins Game"
            };
            var          createdGame  = gameService.Create(gamesDTO);
            GuildService guildService = new GuildService(context, gameService);

            Assert.Equal(1, context.Games.CountAsync().Result);
            GuildsDTO guild = new GuildsDTO()
            {
                Name = "Odin Slayers"
            };
            var creation    = guildService.Create(guild);
            var association = gameService.AddGameGuild(createdGame.Result.Id, creation.Result.Id);
            var actual      = guildService.GetGuild(creation.Result.Id).Result;

            Assert.Equal(1, context.Guilds.CountAsync().Result);
            Assert.IsType <GuildsDTO>(actual);
            Assert.Equal(1, actual.Id);
            Assert.Equal("Odin Slayers", actual.Name);
        }
Esempio n. 5
0
        public async void CanCreateUpdateAndSaveToDatabase()
        {
            DbContextOptions <GuildAPIDbContext> options = new DbContextOptionsBuilder <GuildAPIDbContext>()
                                                           .UseInMemoryDatabase("CanCreateUpdateAndSaveToDatabase")
                                                           .Options;

            using GuildAPIDbContext context = new GuildAPIDbContext(options);
            GamesService service = new GamesService(context);
            GamesDTO     dto     = new GamesDTO()
            {
                Name = "Bryants Deluxe Game Edition"
            };

            Assert.Equal(0, context.Games.CountAsync().Result);
            var result = await service.Create(dto);

            GamesDTO gamesDTO = new GamesDTO()
            {
                Id   = 1,
                Name = "Legends of Lesley"
            };
            var update = service.Update(gamesDTO);
            var actual = context.Games.FindAsync(update.Result.Id).Result;

            Assert.Equal(1, context.Games.CountAsync().Result);
            // Assert.IsType<Games>(actual);
            Assert.Equal(1, update.Id);
            Assert.Equal("Legends of Lesley", actual.Name);
        }
Esempio n. 6
0
        public void CanDeleteGuildAndSaveToDatabase()
        {
            DbContextOptions <GuildAPIDbContext> options = new DbContextOptionsBuilder <GuildAPIDbContext>()
                                                           .UseInMemoryDatabase("CanDeleteGuildAndSaveToDatabase")
                                                           .Options;

            using GuildAPIDbContext context = new GuildAPIDbContext(options);
            GamesService gameService = new GamesService(context);
            GamesDTO     gamesDTO    = new GamesDTO()
            {
                Name = "Odins Game"
            };
            var          createdGame  = gameService.Create(gamesDTO);
            GuildService guildService = new GuildService(context, gameService);

            Assert.Equal(1, context.Games.CountAsync().Result);
            GuildsDTO guild = new GuildsDTO()
            {
                Name = "Odin Slayers"
            };
            var creation    = guildService.Create(guild);
            var association = gameService.AddGameGuild(createdGame.Result.Id, creation.Result.Id);

            Assert.Equal(1, context.Guilds.CountAsync().Result);
            var delete = guildService.Delete(creation.Result.Id);

            Assert.Equal(0, context.Guilds.CountAsync().Result);
        }
Esempio n. 7
0
        public ActionResult GameForms(GamesDTO gamesList, string request, int[] formGenres)
        {
            try
            {
                var game = gamesList.SelectedGame;

                switch (request)
                {
                case ("Create"):
                    storage.CreateGame(game, formGenres);
                    break;

                case ("Edit"):
                    storage.UpdateGame(game, formGenres);
                    break;

                case ("Delete"):
                    storage.DeleteGame(game, formGenres);
                    break;

                default:
                    throw new Exception("Akcja przycisku niezdefiniowana!");
                }
                return(RedirectToAction("Index", new { page = gamesList.Page }));
            }
            catch (Exception ex)
            {
                return(RedirectToAction("Index", new { page = 1, errorMessage = ex.Message }));
            }
        }
Esempio n. 8
0
        public void GetterForGame()
        {
            GamesDTO gamesDTO = new GamesDTO();

            gamesDTO.Name = "Bade";
            gamesDTO.Id   = 1;

            Assert.Equal("Bade", gamesDTO.Name);
            Assert.Equal(1, gamesDTO.Id);
        }
Esempio n. 9
0
        /// <summary>
        /// updates games db
        /// </summary>
        /// <param name="game"></param>
        /// <returns>successfully updated db</returns>
        public async Task <GamesDTO> Update(GamesDTO gamesDTO)
        {
            var games = await _context.Games.FindAsync(gamesDTO.Id);

            games.Name = gamesDTO.Name;

            _context.Entry(games).State = EntityState.Modified;
            await _context.SaveChangesAsync();

            return(gamesDTO);
        }
Esempio n. 10
0
        public async Task <IActionResult> PutGames(int id, GamesDTO games)
        {
            if (id != games.Id)
            {
                return(BadRequest());
            }

            await _games.Update(games);

            return(Ok());
        }
Esempio n. 11
0
        /// <summary>
        /// adds to the game db
        /// </summary>
        /// <param name="games"></param>
        /// <returns>returns created game</returns>
        public async Task <GamesDTO> Create(GamesDTO gamesDTO)
        {
            Games games = new Games()
            {
                Name = gamesDTO.Name
            };

            _context.Entry(games).State = EntityState.Added;
            await _context.SaveChangesAsync();

            gamesDTO.Id = games.Id;
            return(gamesDTO);
        }
Esempio n. 12
0
        public void Excluir(GamesDTO medDto)
        {
            string excluir = $"delete from {tabela} where id = '{medDto.Id}';";

            conexao.ExecutarComando(excluir);
        }
Esempio n. 13
0
        public void Editar(GamesDTO medDto)
        {
            string editar = $"update {tabela} set games = '{medDto.Games}', perifericos = '{medDto.Perifericos}', videogames = '{medDto.Videogames}' where id = '{medDto.Id}';";

            conexao.ExecutarComando(editar);
        }
Esempio n. 14
0
        public async Task <ActionResult <GamesDTO> > PostGames(GamesDTO games)
        {
            await _games.Create(games);

            return(CreatedAtAction("GetGames", new { id = games.Id }, games));
        }