public void IssueErrorAndMessageShouldCheckGamesFail() { // Arrange // Act var result = sutFailure.CheckGame(1, updateGameRequest); var message = ((GameResult)((NotFoundObjectResult)result.Result.Result).Value).Message; var statusCode = ((NotFoundObjectResult)result.Result.Result).StatusCode; // Assert Assert.That(result.Result, Is.InstanceOf <ActionResult <Game> >()); Assert.That(message, Is.EqualTo("Status Code 404: Game not Updated")); Assert.That(statusCode, Is.EqualTo(404)); }
public void SuccessfullyCheckGames() { // Arrange // Act var result = sutSuccess.CheckGame(1, updateGameRequest); var message = ((GameResult)((OkObjectResult)result.Result.Result).Value).Message; var statusCode = ((OkObjectResult)result.Result.Result).StatusCode; var game = ((GameResult)((OkObjectResult)result.Result.Result).Value).Game; // Assert Assert.That(result.Result, Is.InstanceOf <ActionResult <Game> >()); Assert.That(message, Is.EqualTo("Status Code 200: Game Solved")); Assert.That(statusCode, Is.EqualTo(200)); Assert.That(game, Is.InstanceOf <Game>()); }