Esempio n. 1
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        public async Task It_Creates_The_Game()
        {
            //--arrange
            var numberOfHumanPlayers = 2;
            var newGame = new NewGameRequest(TestUserName, numberOfHumanPlayers);

            //--act
            var result = await GamesClient.CreateGame(newGame, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            result.NumberOfHumanPlayers.ShouldBe(newGame.NumberOfHumanPlayers);
            result.NumberOfAiPlayers.ShouldBe(newGame.NumberOfAiPlayers);
            result.GridSize.ShouldBe(50);
            result.Id.ShouldBeGreaterThan(0);
            result.Status.ShouldBe(GameStatus.NotStarted);

            result.GenerationNumber.ShouldBe(0);
            result.RoundNumber.ShouldBe(0);
            result.TotalDeadCells.ShouldBe(0);
            result.TotalRegeneratedCells.ShouldBe(0);
            result.TotalLiveCells.ShouldBe(0);
            result.EndOfGameCountDown.ShouldBeNull();

            result.GrowthCycles.ShouldNotBeNull();
            //--there should be no growth cycles if the game hasn't started
            result.GrowthCycles.Count.ShouldBe(0);
            result.StartingGameState.ShouldBeNull();
        }
Esempio n. 2
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 private XboxClient(Connection connection)
 {
     Profile      = new ProfileClient(connection);
     Friends      = new FriendsClient(connection);
     Games        = new GamesClient(connection);
     Achievements = new AchievementsClient(connection);
     Search       = new SearchClient(connection);
 }
Esempio n. 3
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        public void FullGameTest()
        {
            var client = new GamesClient(GetApiKey());

            client.GetGame(2015, 2266, true, true, true);

            TryDeserialize <DataArrayContainer <Game> >(client.LastResponse);
        }
Esempio n. 4
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        public void ListOfGamesTest()
        {
            var client = new GamesClient(GetApiKey());

            client.GetGames(season: 2015);

            TryDeserialize <DataArrayContainer <Game> >(client.LastResponse);
        }
Esempio n. 5
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        /*
        "premium_upgrade",
        ReservedTestProductIDs.Purchased,
        ReservedTestProductIDs.Canceled,
        ReservedTestProductIDs.Refunded,
        ReservedTestProductIDs.Unavailable,
        */

        /// <summary>
        /// See parent.
        /// </summary>
        /// <param name="bundle"></param>
        protected override void OnCreate (Bundle bundle)
        {
            base.OnCreate (bundle);

            // Create the interface used to interact with Google Play.
            mGooglePlayClient = new GamesClient.Builder(this, this, this)
                .SetGravityForPopups((int)(GravityFlags.Bottom | GravityFlags.CenterHorizontal))
                .Create();

            pGooglePlayClient.RegisterConnectionCallbacks (this);
            pGooglePlayClient.IsConnectionFailedListenerRegistered (this);

            // Create a new connection to the Google Play Service
            mBillingConnection = new InAppBillingServiceConnection (this, InAppBillingKey.Key);
            pBillingConnection.OnConnected += async () => {

                // Clear out the test purchase so that it can be tested again. Remove this 
                // to test starting with test purchase already completed.
                //bool response = pBillingConnection.BillingHandler.ConsumePurchase("inapp:"+ PackageName +":android.test.purchased");

                // Attach to the various error handlers to report issues
                pBillingConnection.BillingHandler.OnGetProductsError += (int responseCode, Bundle ownedItems) => {
                    Console.WriteLine("Error getting products");
                };

                pBillingConnection.BillingHandler.OnInvalidOwnedItemsBundleReturned += (Bundle ownedItems) => {
                    Console.WriteLine("Invalid owned items bundle returned");
                };

                pBillingConnection.BillingHandler.OnProductPurchasedError += (int responseCode, string sku) => {
                    Console.WriteLine("Error purchasing item {0}",sku);
                };

                pBillingConnection.BillingHandler.OnPurchaseConsumedError += (int responseCode, string token) => {
                    Console.WriteLine("Error consuming previous purchase");
                };

                pBillingConnection.BillingHandler.InAppBillingProcesingError += (message) => {
                    Console.WriteLine("In app billing processing error {0}",message);
                };

                // Load inventory or available products
                await GetInventory();

                // Load any items already purchased
                UpdatePurchasedItems();
            };

			// Create our OpenGL view, and display it
			Game1.Activity = this;
			var g = new Game1 ();
			SetContentView (g.Window);
			g.Run ();
        }
        public async Task It_Returns_The_Specified_Game()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, numberOfHumanPlayers : 1);

            //--act
            var gameState = await GamesClient.GetGameState(newGame.Id, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            gameState.Id.ShouldBe(newGame.Id);
            gameState.NumberOfHumanPlayers.ShouldBe(newGame.NumberOfHumanPlayers);
            gameState.NumberOfAiPlayers.ShouldBe(newGame.NumberOfAiPlayers);
        }
Esempio n. 7
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        public async Task It_Returns_A_400_Bad_Request_If_The_User_Has_Already_Joined_The_Game()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 2, 0);

            var joinGameResult = new JoinGameRequest(newGame.Id, TestUserName);

            //--act
            var exception = Assert.ThrowsAsync <ApiException>(async() => await GamesClient.JoinGame(joinGameResult, TestEnvironmentSettings.BaseApiUrl));

            //--assert
            exception.ResponseStatusCode.ShouldBe(HttpStatusCode.BadRequest);
        }
Esempio n. 8
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        public async Task It_Returns_A_409_Conflict_If_The_Game_Is_Already_Full()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 1, 0);

            var joinGameResult = new JoinGameRequest(newGame.Id, "some user name");

            //--act
            var exception = Assert.ThrowsAsync <ApiException>(async() => await GamesClient.JoinGame(joinGameResult, TestEnvironmentSettings.BaseApiUrl));

            //--assert
            exception.ResponseStatusCode.ShouldBe(HttpStatusCode.Conflict);
        }
Esempio n. 9
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        public void AcceptInvite(string invitationId)
        {
            //auto accept
            _roomFragment = new RoomFragment();
            SupportFragmentManager.BeginTransaction()
            .Replace(Resource.Id.FragmentContainer, _roomFragment)
            .Commit();
            var builder = RoomConfig.InvokeBuilder(this);

            builder.SetInvitationIdToAccept(invitationId);
            builder.SetMessageReceivedListener(this);
            GamesClient.JoinRoom(builder.Build());
            Window.AddFlags(WindowManagerFlags.KeepScreenOn);
        }
        public async Task It_Returns_The_Active_Skills()
        {
            //--arrange

            //--act
            var activeSkills = await GamesClient.GetActiveSkills(TestEnvironmentSettings.BaseApiUrl);

            //--assert
            activeSkills.ShouldNotBeNull();

            activeSkills.Count.ShouldBeGreaterThan(0);

            foreach (var activeSkill in activeSkills)
            {
                activeSkill.Id.ShouldNotBe(0);
                activeSkill.Name.Length.ShouldBeGreaterThan(0);
                activeSkill.NumberOfToastChanges.ShouldBeGreaterThan(0);
            }
        }
        public async Task It_Returns_The_Passive_Skills()
        {
            //--arrange

            //--act
            var passiveSkills = await GamesClient.GetPassiveSkills(TestEnvironmentSettings.BaseApiUrl);

            //--assert
            passiveSkills.ShouldNotBeNull();

            passiveSkills.Count.ShouldBeGreaterThan(6);

            foreach (var passiveSkill in passiveSkills)
            {
                passiveSkill.Id.ShouldNotBe(0);
                passiveSkill.Name.Length.ShouldBeGreaterThan(0);
                passiveSkill.IncreasePerPoint.ShouldBeGreaterThan(0);
            }
        }
Esempio n. 12
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        public void Setup(GameHelperListener listener, int clientsToUse)
        {
            this.listener  = listener;
            requestClients = clientsToUse;

            List <string> scopesList = new List <string>();

            if (0 != (clientsToUse & CLIENT_GAMES))
            {
                scopesList.Add(Scopes.Games);
            }
            if (0 != (clientsToUse & CLIENT_PLUS))
            {
                scopesList.Add(Scopes.PlusLogin);
            }
            if (0 != (clientsToUse & CLIENT_APPSTATE))
            {
                scopesList.Add(Scopes.AppState);
            }

            if (0 != (clientsToUse & CLIENT_GAMES))
            {
                gamesClient = new GamesClient.Builder(activity, this, this)
                              .SetGravityForPopups((int)(GravityFlags.Top | GravityFlags.CenterHorizontal))
                              .SetScopes(scopesList.ToArray())
                              .Create();
            }

            if (0 != (clientsToUse & CLIENT_PLUS))
            {
                plusCient = new PlusClient.Builder(activity, this, this)
                            .SetScopes(scopesList.ToArray())
                            .Build();
            }

            if (0 != (clientsToUse & CLIENT_APPSTATE))
            {
                appStateClient = new AppStateClient.Builder(activity, this, this)
                                 .SetScopes(scopesList.ToArray())
                                 .Create();
            }
        }
        public async Task It_Returns_Next_Round_Available_If_All_Players_Have_Pushed_Their_Points()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 1, 1);

            var firstPlayer = newGame.Players.First(x => x.Human);

            var skillExpenditureRequest = new SkillExpenditureRequest(firstPlayer.Id);

            for (int i = 0; i < firstPlayer.MutationPoints; i++)
            {
                skillExpenditureRequest.IncreaseRegeneration();
            }

            //--act
            var result = await GamesClient.PushSkillExpenditures(newGame.Id, firstPlayer.Id, skillExpenditureRequest, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            result.NextRoundAvailable.ShouldBe(true);
        }
        public async Task It_Returns_A_400_Bad_Request_If_The_Player_Attempted_To_Push_Too_Many_Active_Cell_Changes()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 2, 0);

            var firstPlayer = newGame.Players[0];

            var skillExpenditureRequest = new SkillExpenditureRequest(firstPlayer.Id);

            skillExpenditureRequest.AddMoistureDroplet(1);
            skillExpenditureRequest.AddMoistureDroplet(2);
            skillExpenditureRequest.AddMoistureDroplet(3);
            skillExpenditureRequest.AddMoistureDroplet(4);

            //--act
            var exception = Assert.ThrowsAsync <ApiException>(async() => await GamesClient.PushSkillExpenditures(newGame.Id, firstPlayer.Id, skillExpenditureRequest, TestEnvironmentSettings.BaseApiUrl));

            //--assert
            exception.ResponseStatusCode.ShouldBe(HttpStatusCode.BadRequest);
        }
        public async Task It_Returns_The_Updated_Player()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 2, 0);

            var joinGameRequest = new JoinGameRequest(newGame.Id, TestUserName2);
            //--have another player join so that the game is started
            await GamesClient.JoinGame(joinGameRequest, TestEnvironmentSettings.BaseApiUrl);

            var firstPlayer = newGame.Players[0];

            var skillExpenditureRequest = new SkillExpenditureRequest(firstPlayer.Id);

            skillExpenditureRequest.IncreaseBudding();

            //--act
            var result = await GamesClient.PushSkillExpenditures(newGame.Id, firstPlayer.Id, skillExpenditureRequest, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            result.UpdatedPlayer.MutationPoints.ShouldBe(firstPlayer.MutationPoints - 1);
        }
        public async Task It_Returns_Next_Round_Not_Available_If_Not_All_Players_Have_Pushed_Their_Points()
        {
            //--arrange
            var newGame = await CreateValidGameForTesting(TestUserName, 2, 0);

            var joinGameRequest = new JoinGameRequest(newGame.Id, TestUserName2);
            //--have another player join so that the game is started
            await GamesClient.JoinGame(joinGameRequest, TestEnvironmentSettings.BaseApiUrl);

            var firstPlayer = newGame.Players[0];

            var skillExpenditureRequest = new SkillExpenditureRequest(firstPlayer.Id);

            for (int i = 0; i < firstPlayer.MutationPoints; i++)
            {
                skillExpenditureRequest.IncreaseRegeneration();
            }

            //--act
            var result = await GamesClient.PushSkillExpenditures(newGame.Id, firstPlayer.Id, skillExpenditureRequest, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            result.NextRoundAvailable.ShouldBe(false);
        }
Esempio n. 17
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 public override void OnCreate(Bundle savedInstanceState)
 {
     base.OnCreate(savedInstanceState);
     _client = ((GameActivity)Activity).GamesClient;
 }
Esempio n. 18
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        public async Task It_Automatically_Starts_The_Game_If_There_Is_Only_One_Human_Player()
        {
            //--arrange
            var numberOfHumanPlayers = 1;
            var numberOfAiPlayers    = 1;
            var newGame = new NewGameRequest(TestUserName, numberOfHumanPlayers, numberOfAiPlayers);
            var totalNumberOfPlayers = numberOfHumanPlayers + numberOfAiPlayers;

            //--act
            var result = await GamesClient.CreateGame(newGame, TestEnvironmentSettings.BaseApiUrl);

            //--assert
            result.NumberOfHumanPlayers.ShouldBe(newGame.NumberOfHumanPlayers);
            result.NumberOfAiPlayers.ShouldBe(newGame.NumberOfAiPlayers);
            result.GridSize.ShouldBe(50);
            result.Id.ShouldBeGreaterThan(0);
            result.Status.ShouldBe(GameStatus.Started);

            result.RoundNumber.ShouldBe(1);
            result.TotalDeadCells.ShouldBe(0);
            result.TotalRegeneratedCells.ShouldBe(0);
            //--we start with 1 live cell per player
            result.TotalLiveCells.ShouldBe(totalNumberOfPlayers);

            //--there starting game state will be empty
            result.StartingGameState.ShouldNotBeNull();
            result.StartingGameState.FungalCells.Count.ShouldBe(0);

            result.GrowthCycles.ShouldNotBeNull();
            //--there should be a single growth cycle that places each player's starting cell
            result.GrowthCycles.Count.ShouldBe(1);
            var growthCycle = result.GrowthCycles[0];

            //--every player will start with some mutation points to spend at the start of the game
            growthCycle.MutationPointsEarned.Count.ShouldBe(2);
            foreach (var keyValuePair in growthCycle.MutationPointsEarned)
            {
                keyValuePair.Value.ShouldBeGreaterThan(0);
            }

            //--there should be one toast change (i.e. new live cell placed) for each player
            growthCycle.ToastChanges.Count.ShouldBe(totalNumberOfPlayers);
            var maxCellIndex = result.NumberOfCells - 1;

            AssertToastChangeIsCorrect(growthCycle.ToastChanges[0], maxCellIndex);
            AssertToastChangeIsCorrect(growthCycle.ToastChanges[1], maxCellIndex);
            growthCycle.ToastChanges[0].Index.ShouldNotBe(growthCycle.ToastChanges[1].Index);

            result.Players.ShouldNotBeNull();
            result.Players.Count.ShouldBe(totalNumberOfPlayers);
            var player = result.Players.First(x => x.Human);

            AssertHumanPlayerLooksRight(player);
            player.Name.ShouldBe(TestUserName);
            player.Status.ShouldBe("Joined");

            player = result.Players.First(x => !x.Human);

            player.Id.ShouldNotBeNullOrEmpty();
            player.Name.ShouldNotBeNull();
            player.Status.ShouldBe("Joined");
        }
        public void It_Throws_A_GameStateNotFoundException_If_It_Cant_Find_The_Game()
        {
            //--arrange
            var invalidGameID     = -1;
            var expectedException = new GameNotFoundException(invalidGameID);

            //--act
            var exception = Assert.ThrowsAsync <GameNotFoundException>(async() => await GamesClient.GetGameState(invalidGameID, TestEnvironmentSettings.BaseApiUrl));

            //--assert
            exception.Message.ShouldBe(expectedException.Message);
        }
Esempio n. 20
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        public void Setup(GameHelperListener listener, int clientsToUse)
        {
            this.listener = listener;
            requestClients = clientsToUse;

            List<string> scopesList = new List<string>();
            if (0 != (clientsToUse & CLIENT_GAMES))
            {
                scopesList.Add(Scopes.Games);
            }
            if (0 != (clientsToUse & CLIENT_PLUS))
            {
                scopesList.Add(Scopes.PlusLogin);
            }
            if (0 != (clientsToUse & CLIENT_APPSTATE))
            {
                scopesList.Add(Scopes.AppState);
            }

            if (0 != (clientsToUse & CLIENT_GAMES))
            {
                gamesClient = new GamesClient.Builder(activity, this, this)
                .SetGravityForPopups((int)(GravityFlags.Top | GravityFlags.CenterHorizontal))
                .SetScopes(scopesList.ToArray())
                .Create();
            }

            if (0 != (clientsToUse & CLIENT_PLUS))
            {
                plusCient = new PlusClient.Builder(activity, this, this)
                .SetScopes(scopesList.ToArray())
                .Build();
            }

            if (0 != (clientsToUse & CLIENT_APPSTATE))
            {
                appStateClient = new AppStateClient.Builder(activity, this, this)
                .SetScopes(scopesList.ToArray())
                .Create();
            }
        }
Esempio n. 21
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 public override void OnCreate(Bundle savedInstanceState)
 {
     base.OnCreate(savedInstanceState);
     _client = ((GameActivity)Activity).GamesClient;
 }