private IEnumerator MainGameplayFixedEnum() { while (true) { GameplayLoopInstance.TickFixed(); yield return(new WaitForFixedUpdate()); } }
private IEnumerator MainGameplayNormalEnum() { while (true) { GameplayLoopInstance.Tick(); yield return(null); } }
private IEnumerator MainGameplayEnum() { yield return(new WaitForSeconds(0.1f)); SpawnGame(); while (true) { GameplayLoopInstance.TickFixed(); yield return(new WaitForFixedUpdate()); } }