Esempio n. 1
0
 private IEnumerator MainGameplayFixedEnum()
 {
     while (true)
     {
         GameplayLoopInstance.TickFixed();
         yield return(new WaitForFixedUpdate());
     }
 }
Esempio n. 2
0
 private IEnumerator MainGameplayNormalEnum()
 {
     while (true)
     {
         GameplayLoopInstance.Tick();
         yield return(null);
     }
 }
Esempio n. 3
0
    private IEnumerator MainGameplayEnum()
    {
        yield return(new WaitForSeconds(0.1f));

        SpawnGame();
        while (true)
        {
            GameplayLoopInstance.TickFixed();
            yield return(new WaitForFixedUpdate());
        }
    }