Esempio n. 1
0
#pragma warning restore 414
#if UNITY_EDITOR
    private void Update()
    {
        if (m_Target)
        {
            m_CurrentDifficulty = m_Target.DifficultyMultiplier;
            m_CurrentSpeed      = m_Target.CurrentSpeed;

            m_DebugDifficulty = m_Target.EvaluateDifficulty(m_DebugTime);
            m_DebugSpeed      = m_Target.EvaluateSpeed(m_DebugTime);
        }
        else
        {
            m_Target = GetComponent <GameplayDifficulty>();
        }
    }
Esempio n. 2
0
 public static void ResetToDefault()
 {
     currentGameplayDifficulty = GameplayDifficulty.Medium;
 }