// Use this for initialization void Start() { FadeImage.enabled = false; Mainpanel.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); Panel4.SetActive(false); Panel5.SetActive(false); Gamepanel.SetActive(false); Resultpanel.SetActive(false); prevpanel = Mainpanel; PanelNumber = 0; gamemode = false; Timer = false; }
public void OpenOption(string infoArg) { StreamWriter sw = new StreamWriter(path + "\\OptionLog.txt", false); sw.Write(infoArg); sw.Close(); switch (infoArg) { case "t1t1": option.L1.Text = "低速档驾驶。。。"; option.L2.Text = "低速档驾驶。。。"; break; case "t1t2": option.L1.Text = "依次换挡驾驶。。。"; option.L2.Text = "依次换挡驾驶。。。"; break; case "t1t3": option.L1.Text = "重点难点动作驾驶。。。"; option.L2.Text = "重点难点动作驾驶。。。"; break; case "t1t4": option.L1.Text = "各种速度驾驶。。。"; option.L2.Text = "各种速度驾驶。。。"; break; case "t2t1": option.L1.Text = "坡上驾驶。。。"; option.L2.Text = "坡上驾驶。。。"; break; case "t3t1": option.L1.Text = "直线桩间限制路。。。"; option.L2.Text = "直线桩间限制路。。。"; break; case "t3t2": option.L1.Text = "下坡桩间限制路。。。"; option.L2.Text = "下坡桩间限制路。。。"; break; case "t3t3": option.L1.Text = "“S”型限制路。。。"; option.L2.Text = "“S”型限制路。。。"; break; case "t3t4": option.L1.Text = "车辙桥。。。"; option.L2.Text = "车辙桥。。。"; break; case "t3t5": option.L1.Text = "土岭。。。"; option.L2.Text = "土岭。。。"; break; case "t3t6": option.L1.Text = "弹坑。。。"; option.L2.Text = "弹坑。。。"; break; case "t3t7": option.L1.Text = "弯道限制路。。。"; option.L2.Text = "弯道限制路。。。"; break; case "t3t8": option.L1.Text = "双直角限制路。。。"; option.L2.Text = "双直角限制路。。。"; break; case "t4t1": option.L1.Text = "连续限制路和障碍物驾驶。。。"; option.L2.Text = "连续限制路和障碍物驾驶。。。"; break; case "t5t1": option.L1.Text = "道路驾驶。。。"; option.L2.Text = "道路驾驶。。。"; break; case "t6t1": option.L1.Text = "行军驾驶。。。"; option.L2.Text = "行军驾驶。。。"; break; default: option.L1.Text = ""; option.L2.Text = ""; break; } Gamepanel.BringToFront(); Gamepanel.Visible = true; Gamepanel.Controls.Clear(); Startbutton.Visible = true; option.TopLevel = false; option.Dock = DockStyle.Fill; Gamepanel.Controls.Add(option); option.Show(); }
public void OpenOption(string infoArg) { string path = Application.StartupPath; StreamWriter sw = new StreamWriter(path + "\\OptionLog.txt", false); sw.Write(infoArg); sw.Close(); switch (infoArg) { case "t1t1": option.L1.Text = "描绘信封靶操作。。。"; option.L2.Text = "描绘信封靶成绩。。。"; break; case "t1t2": option.L1.Text = "对不动目标射击操作。。。"; option.L2.Text = "对不动目标射击成绩。。。"; break; case "t1t3": option.L1.Text = "原地射击操作。。。"; option.L2.Text = "原地射击成绩。。。"; break; case "t1t4": option.L1.Text = "行进射击操作。。。"; option.L2.Text = "行进射击成绩。。。"; break; case "t1t5": option.L1.Text = "平稳跟踪操作。。。"; option.L2.Text = "平稳跟踪成绩。。。"; break; case "t2t1": option.L1.Text = "白天稳像工况设计操作。。。"; option.L2.Text = "白天稳像工况设计成绩。。。"; break; case "t2t2": option.L1.Text = "白天装表工况设计操作。。。"; option.L2.Text = "白天装表工况设计成绩。。。"; break; case "t2t3": option.L1.Text = "夜间稳像工况设计操作。。。"; option.L2.Text = "夜间稳像工况设计成绩。。。"; break; case "t2t4": option.L1.Text = "夜间装表工况设计操作。。。"; option.L2.Text = "夜间装表工况设计成绩。。。"; break; case "t2t5": option.L1.Text = "自动跟踪射击操作。。。"; option.L2.Text = "自动跟踪射击成绩。。。"; break; case "t2t6": option.L1.Text = "稳像工况应急射击操作。。。"; option.L2.Text = "稳像工况应急射击成绩。。。"; break; case "t3t1": option.L1.Text = "综合射击训练操作。。。"; option.L2.Text = "综合射击训练成绩。。。"; break; default: option.L1.Text = ""; option.L2.Text = ""; break; } Gamepanel.BringToFront(); Gamepanel.Visible = true; Gamepanel.Controls.Clear(); Startbutton.Visible = true; option.TopLevel = false; option.Dock = DockStyle.Fill; Gamepanel.Controls.Add(option); option.Show(); }